Commit 2c2a1f91 by BellCodeEditor

save project

parent 2ac220ee
Showing with 11 additions and 10 deletions
...@@ -11,11 +11,11 @@ road = pygame.image.load('road.png') # 路 ...@@ -11,11 +11,11 @@ road = pygame.image.load('road.png') # 路
stone = pygame.image.load('stone.png') # 石头 stone = pygame.image.load('stone.png') # 石头
cacti = pygame.image.load('cacti.png') # 仙人掌 cacti = pygame.image.load('cacti.png') # 仙人掌
apple = pygame.image.load('bush.png') # 灌木丛 apple = pygame.image.load('bush.png') # 灌木丛
hero = [pygame.image.load('hero1.png', hero = [pygame.image.load('hero1.png'),
pygame.image.load('hero2.png', pygame.image.load('hero2.png'),
pygame.image.load('hero3.png', pygame.image.load('hero3.png'),
pygame.image.load('hero4.png', pygame.image.load('hero4.png'),
pygame.image.load('hero5.png'] pygame.image.load('hero5.png')]
index = 0 index = 0
...@@ -26,14 +26,14 @@ while True: ...@@ -26,14 +26,14 @@ while True:
exit() exit()
wukong = hero[index] wukong = hero[index]
index += 1 index += 1
if index == 5: if index == 5:
index = 0 index = 0
# 将背景图画上去 # 将背景图画上去
screen.blit(background, (0, 0)) screen.blit(background, (0, 0))
screen.blit(road, (0, 500)) screen.blit(road, (0, 500))
screen.blit(hero, (150, 400)) screen.blit(wukong, (150, 400))
# 刷新画面 # 刷新画面
pygame.display.update() pygame.display.update()
FPS.tick(60) FPS.tick(60)
\ No newline at end of file
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