Commit 2ad8c285 by BellCodeEditor

auto save

parent 2467ad05
Showing with 77 additions and 2 deletions
......@@ -39,8 +39,6 @@ while True:
# 接收到退出事件后退出程序
exit()
if event.type == locals.KEYDOWN:
if jumpState == "runing":
......
import pygame
from pygame import locals
import random
pygame.init()  # 初始化
# 创建一个窗口
screen = pygame.display.set_mode((1000, 600))
FPS = pygame.time.Clock()  # pygame时钟,控制游戏速度(帧数)
pygame.display.set_caption("悟空酷跑")
# 载入图片
background = pygame.image.load('bg.png')    # 背景
road = pygame.image.load('road.png')      # 路
stone = pygame.image.load('stone.png')      # 石头
cacti = pygame.image.load('cacti.png')      # 仙人掌
bush = pygame.image.load('bush.png')      # 灌木丛
hero = [pygame.image.load('hero1.png'),
        pygame.image.load('hero2.png'),
        pygame.image.load('hero3.png'),
        pygame.image.load('hero4.png'),
        pygame.image.load('hero5.png')]
index = 0 
y=400
jumpState="running"
t=30
zhangaiwu=[bush,cacti,stone]
obstacle=random.choice(zhangaiwu)
rect=obstacle.get_rect()
rect.x=1000
rect.y=500-rect.height
while True:
    for event in pygame.event.get():
        if event.type == locals.QUIT:
            # 接收到退出事件后退出程序
            exit()
        if event.type==locals.KEYDOWN:
            if jumpState=="running":    
                if event.key==locals.K_SPACE:
                    jumpState="up"
    if jumpState=="up":
        if t>0:
            y-=t
            t-=2
        else:
            jumpState="down"
    if jumpState=="down":
        if t<30:
            y+=t
            t+=2
        else:
            jumState="running"
            t=30    
    wukong=hero[index]
    if jumpState=="running":
        index+=1
        if index >= 5:
            index=0
    # 将背景图画上去
    screen.blit(background, (0, 0))
    screen.blit(road, (0, 500))
    screen.blit(wukong, (150, y))
    #实现障碍物从左往右移动
    if rect.x<0 - rect.width:
        zhangaiwu=[bush,cacti,stone]
        obstacle=random.choice(zhangaiwu)
        rect=obstacle.get_rect()
        rect.x=1000
        rect.y=500-rect.height
    rect.x-=5
    screen.blit(obstacle,(rect.x,rect.y))
    # 刷新画面
    pygame.display.update()
    FPS.tick(60)
\ No newline at end of file
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