Skip to content
  • P
    Projects
  • G
    Groups
  • S
    Snippets
  • Help

Administrator / pygame_lesson7_diy1

  • This project
    • Loading...
  • Sign in
Go to a project
  • Project
  • Repository
  • Issues 0
  • Merge Requests 0
  • Pipelines
  • Wiki
  • Snippets
  • Members
  • Activity
  • Graph
  • Charts
  • Create a new issue
  • Jobs
  • Commits
  • Issue Boards
  • Files
  • Commits
  • Branches
  • Tags
  • Contributors
  • Graph
  • Compare
  • Charts
Commit 2ad2bb43 authored 2 years ago by BellCodeEditor's avatar BellCodeEditor
Browse files
Options
  • Browse Files
  • Download
  • Email Patches
  • Plain Diff

save project

parent 022ec8df
Hide whitespace changes
Inline Side-by-side
Showing with 14 additions and 19 deletions
  • my_game.py
my_game.py
View file @ 2ad2bb43
import pygame import pygame
from pygame import locals from pygame import locals
pygame.init()
pygame.init() # 初始化 screen=pygame.display.set_mode((1000, 600))
# 创建一个窗口 FPS=pygame.time.Clock()
screen = pygame.display.set_mode((1000, 600)) background=pygame.image.load("bg.png")
FPS = pygame.time.Clock() # pygame时钟,控制游戏速度(帧数) road=pygame.image.load("road.png")
# 载入图片 stone=pygame.image.load("stone.png")
background = pygame.image.load('bg.png') # 背景 cacti=pygame.image.load("cacti.png")
road = pygame.image.load('road.png') # 路 apple=pygame.image.load("bush.png")
stone = pygame.image.load('stone.png') # 石头 hero=[pygame.image.load("hero1.png"),
cacti = pygame.image.load('cacti.png') # 仙人掌 pygame.image.load("hero2.png"),
apple = pygame.image.load('bush.png') # 灌木丛 pygame.image.load("hero3.png"),
hero = pygame.image.load('hero1.png') pygame.image.load("hero4.png"),
index = 0 pygame.image.load("hero5.png")]
index=0
while True: while True:
for event in pygame.event.get(): for event in pygame.event.get():
if event.type == locals.QUIT: if event.type == locals.QUIT:
# 接收到退出事件后退出程序
exit() exit()
# 将背景图画上去
screen.blit(background, (0, 0)) screen.blit(background, (0, 0))
screen.blit(road, (0, 500)) screen.blit(road, (0, 500))
screen.blit(hero, (150, 400)) screen.blit(hero, (150, 400))
# 刷新画面
pygame.display.update() pygame.display.update()
FPS.tick(60) FPS.tick(60)
\ No newline at end of file
This diff is collapsed. Click to expand it.
  • Write
  • Preview
Markdown is supported
0% or
You are about to add 0 people to the discussion. Proceed with caution.
Finish editing this message first!
Please register or sign in to comment