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Commit
28c0e117
authored
2 years ago
by
BellCodeEditor
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parent
7da86de9
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with
19 additions
and
2 deletions
my_game.py
my_game.py
View file @
28c0e117
...
@@ -20,12 +20,28 @@ hero5 = pygame.image.load('hero5.png')
...
@@ -20,12 +20,28 @@ hero5 = pygame.image.load('hero5.png')
heros
=
[
hero1
,
hero2
,
hero3
,
hero4
,
hero5
]
heros
=
[
hero1
,
hero2
,
hero3
,
hero4
,
hero5
]
index
=
0
index
=
0
y
=
400
jumpstate
=
'runing'
while
True
:
while
True
:
for
event
in
pygame
.
event
.
get
():
for
event
in
pygame
.
event
.
get
():
if
event
.
type
==
locals
.
QUIT
:
if
event
.
type
==
locals
.
QUIT
:
# 接收到退出事件后退出程序
# 接收到退出事件后退出程序
exit
()
exit
()
if
event
.
type
==
locals
.
KEYDOWN
:
if
event
.
key
==
locals
.
K_SPACE
:
jumpstate
=
'up'
if
jumpstate
==
'up'
:
if
y
>
150
:
y
-=
5
else
:
jumpstate
=
"down"
if
jumpstate
==
"down"
:
if
y
<
400
:
y
+=
5
else
:
jumpstate
=
"runing"
hero
=
heros
[
index
]
hero
=
heros
[
index
]
index
+=
1
index
+=
1
if
index
>
4
:
if
index
>
4
:
...
@@ -33,7 +49,7 @@ while True:
...
@@ -33,7 +49,7 @@ while True:
# 将背景图画上去
# 将背景图画上去
screen
.
blit
(
background
,
(
0
,
0
))
screen
.
blit
(
background
,
(
0
,
0
))
screen
.
blit
(
road
,
(
0
,
500
))
screen
.
blit
(
road
,
(
0
,
500
))
screen
.
blit
(
hero
,
(
150
,
400
))
screen
.
blit
(
hero
,
(
150
,
y
))
# 刷新画面
# 刷新画面
pygame
.
display
.
update
()
pygame
.
display
.
update
()
FPS
.
tick
(
60
)
FPS
.
tick
(
60
)
\ No newline at end of file
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