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Commit 28c0e117 authored 2 years ago by BellCodeEditor's avatar BellCodeEditor
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parent 7da86de9
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Showing with 19 additions and 2 deletions
  • my_game.py
my_game.py
View file @ 28c0e117
...@@ -20,12 +20,28 @@ hero5 = pygame.image.load('hero5.png') ...@@ -20,12 +20,28 @@ hero5 = pygame.image.load('hero5.png')
heros=[hero1,hero2,hero3,hero4,hero5] heros=[hero1,hero2,hero3,hero4,hero5]
index = 0 index = 0
y = 400
jumpstate='runing'
while True: while True:
for event in pygame.event.get(): for event in pygame.event.get():
if event.type == locals.QUIT: if event.type == locals.QUIT:
# 接收到退出事件后退出程序 # 接收到退出事件后退出程序
exit() exit()
if event.type==locals.KEYDOWN:
if event.key==locals.K_SPACE:
jumpstate='up'
if jumpstate=='up':
if y>150:
y-=5
else:
jumpstate="down"
if jumpstate=="down":
if y<400:
y+=5
else:
jumpstate="runing"
hero=heros[index] hero=heros[index]
index+=1 index+=1
if index>4: if index>4:
...@@ -33,7 +49,7 @@ while True: ...@@ -33,7 +49,7 @@ while True:
# 将背景图画上去 # 将背景图画上去
screen.blit(background, (0, 0)) screen.blit(background, (0, 0))
screen.blit(road, (0, 500)) screen.blit(road, (0, 500))
screen.blit(hero, (150, 400)) screen.blit(hero, (150, y))
# 刷新画面 # 刷新画面
pygame.display.update() pygame.display.update()
FPS.tick(60) FPS.tick(60)
\ No newline at end of file
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