Commit 268fd5b5 by BellCodeEditor

save project

parent 907380c3
Showing with 19 additions and 16 deletions
......@@ -4,24 +4,25 @@ from pygame import locals
pygame.init() # 初始化
# 创建一个窗口
screen = pygame.display.set_mode((1000, 600))
FPS = pygame.display.set_mode((1000,600))
pygame.display.set_caption("悟空酷跑")
#FPS = pygame.display.set_mode((1000,600))
pygame.display.set_caption("马博士酷跑")
# 载入图片
background = pygame.image.load('bg.png') # 背景
road = pygame.image.load('road.png') # 路
stone = pygame.image.load('stone.png') # 石头
cacti = pygame.image.load('cacti.png') # 仙人掌
apple = pygame.image.load('bush.png') # 灌木丛
hero = [pygame.image.load('hero1.png')
pygame.image.load('hero2.png')
pygame.image.load('hero3.png')
pygame.image.load('hero4.png')
hero = [pygame.image.load('hero1.png'),
pygame.image.load('hero2.png'),
pygame.image.load('hero3.png'),
pygame.image.load('hero4.png'),
pygame.image.load('hero5.png')]
index = 0
jumpState = "runing"
y = 400
t=30
index=0
while True:
for event in pygame.event.get():
if event.type == locals.QUIT:
......@@ -29,16 +30,18 @@ while True:
exit()
if event.type == locals.KEYDOWN:
if event.key == locals.K_SPACE:
jumpState = "up"
if jumpState == "up"
if y > 150:
y -=5
jumpState = "up"
if jumpState == "up":
if t > 0:
y -= t
t -= 2
else:
jumpState = "down"
if jumpState == "down"
if y < 400:
y +=5
if jumpState == "down":
if t < 30:
y += t
t += 2
else:
jumpState = "runing"
......@@ -50,7 +53,7 @@ while True:
# 将背景图画上去
screen.blit(background, (0, 0))
screen.blit(road, (0, 500))
screen.blit(hero, (150, 400))
screen.blit(wukong, (150, y))
# 刷新画面
pygame.display.update()
FPS.tick(60)
\ No newline at end of file
#FPS.tick(60)
\ No newline at end of file
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