Commit 2467ad05 by BellCodeEditor

auto save

parent c3e411f0
Showing with 76 additions and 4 deletions
import pygame import pygame
from pygame import locals from pygame import locals
import random
pygame.init() # 初始化 pygame.init() # 初始化
# 创建一个窗口 # 创建一个窗口
screen = pygame.display.set_mode((1000, 600)) screen = pygame.display.set_mode((1000, 600))
FPS = pygame.time.Clock() # pygame时钟,控制游戏速度(帧数) FPS = pygame.time.Clock() # pygame时钟,控制游戏速度(帧数)
#设置窗口标题
pygame.display.set_caption("悟空跑酷")
# 载入图片 # 载入图片
background = pygame.image.load('bg.png') # 背景 background = pygame.image.load('bg.png') # 背景
road = pygame.image.load('road.png') # 路 road = pygame.image.load('road.png') # 路
stone = pygame.image.load('stone.png') # 石头 stone = pygame.image.load('stone.png') # 石头
cacti = pygame.image.load('cacti.png') # 仙人掌 cacti = pygame.image.load('cacti.png') # 仙人掌
apple = pygame.image.load('bush.png') # 灌木丛 bush = pygame.image.load('bush.png') # 灌木丛
hero = pygame.image.load('hero1.png') hero = [pygame.image.load('hero1.png'),
pygame.image.load('hero2.png'),
pygame.image.load('hero3.png'),
pygame.image.load('hero4.png'),
pygame.image.load('hero5.png')]
index = 0 index = 0
y = 400
jumpState = "runing"
t = 30
# stone_x = 1000
#障碍物随机
zhangaiwu = [stone,cacti,bush]
obstacle = random.choice(zhangaiwu)
#获取图片宽高
rect = obstacle.get_rect()
#右边缘取1000
rect.x = 1000
#障碍物的高度,以道路的高度为参考,注意y坐标的正负
rect.y = 500 - rect.height
while True: while True:
for event in pygame.event.get(): for event in pygame.event.get():
...@@ -20,10 +39,62 @@ while True: ...@@ -20,10 +39,62 @@ while True:
# 接收到退出事件后退出程序 # 接收到退出事件后退出程序
exit() exit()
if event.type == locals.KEYDOWN:
if jumpState == "runing":
if event.key == locals.K_SPACE:
jumpState = "up"
if jumpState == "up":
#上升,先快后慢
if t>0:
y-=t
t-=2
# if y>150:
# #上升
# y-=5
else:
jumpState = "down"
#下降:越来越快
if jumpState == "down":
if t<=30:
y+=t
t+=2
# if y<400:
# #下降
# y+=5
else:
jumpState = "runing"
t = 30
wukong = hero[index]
#修复跳跃时切换造型的bug
if jumpState == "runing":
index+=1
if index>4:
index = 0
# 将背景图画上去 # 将背景图画上去
screen.blit(background, (0, 0)) screen.blit(background, (0, 0))
screen.blit(road, (0, 500)) screen.blit(road, (0, 500))
screen.blit(hero, (150, 400)) screen.blit(wukong, (150, y))
#实现障碍物从右至左移动
if rect.x < 0-rect.width:
#障碍物随机
zhangaiwu = [stone,cacti,bush]
obstacle = random.choice(zhangaiwu)
#获取图片宽高
rect = obstacle.get_rect()
#右边缘取1000
rect.x = 1000
#障碍物的高度,以道路的高度为参考,注意y坐标的正负
rect.y = 500 - rect.height
rect.x -= 5
screen.blit(obstacle, (rect.x,rect.y))
# 刷新画面 # 刷新画面
pygame.display.update() pygame.display.update()
FPS.tick(60) FPS.tick(60)
\ No newline at end of file
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