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Commit
2467ad05
authored
Jan 18, 2021
by
BellCodeEditor
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my_game.py
my_game.py
View file @
2467ad05
import
pygame
import
pygame
from
pygame
import
locals
from
pygame
import
locals
import
random
pygame
.
init
()
# 初始化
pygame
.
init
()
# 初始化
# 创建一个窗口
# 创建一个窗口
screen
=
pygame
.
display
.
set_mode
((
1000
,
600
))
screen
=
pygame
.
display
.
set_mode
((
1000
,
600
))
FPS
=
pygame
.
time
.
Clock
()
# pygame时钟,控制游戏速度(帧数)
FPS
=
pygame
.
time
.
Clock
()
# pygame时钟,控制游戏速度(帧数)
#设置窗口标题
pygame
.
display
.
set_caption
(
"悟空跑酷"
)
# 载入图片
# 载入图片
background
=
pygame
.
image
.
load
(
'bg.png'
)
# 背景
background
=
pygame
.
image
.
load
(
'bg.png'
)
# 背景
road
=
pygame
.
image
.
load
(
'road.png'
)
# 路
road
=
pygame
.
image
.
load
(
'road.png'
)
# 路
stone
=
pygame
.
image
.
load
(
'stone.png'
)
# 石头
stone
=
pygame
.
image
.
load
(
'stone.png'
)
# 石头
cacti
=
pygame
.
image
.
load
(
'cacti.png'
)
# 仙人掌
cacti
=
pygame
.
image
.
load
(
'cacti.png'
)
# 仙人掌
apple
=
pygame
.
image
.
load
(
'bush.png'
)
# 灌木丛
bush
=
pygame
.
image
.
load
(
'bush.png'
)
# 灌木丛
hero
=
pygame
.
image
.
load
(
'hero1.png'
)
hero
=
[
pygame
.
image
.
load
(
'hero1.png'
),
pygame
.
image
.
load
(
'hero2.png'
),
pygame
.
image
.
load
(
'hero3.png'
),
pygame
.
image
.
load
(
'hero4.png'
),
pygame
.
image
.
load
(
'hero5.png'
)]
index
=
0
index
=
0
y
=
400
jumpState
=
"runing"
t
=
30
# stone_x = 1000
#障碍物随机
zhangaiwu
=
[
stone
,
cacti
,
bush
]
obstacle
=
random
.
choice
(
zhangaiwu
)
#获取图片宽高
rect
=
obstacle
.
get_rect
()
#右边缘取1000
rect
.
x
=
1000
#障碍物的高度,以道路的高度为参考,注意y坐标的正负
rect
.
y
=
500
-
rect
.
height
while
True
:
while
True
:
for
event
in
pygame
.
event
.
get
():
for
event
in
pygame
.
event
.
get
():
...
@@ -20,10 +39,62 @@ while True:
...
@@ -20,10 +39,62 @@ while True:
# 接收到退出事件后退出程序
# 接收到退出事件后退出程序
exit
()
exit
()
if
event
.
type
==
locals
.
KEYDOWN
:
if
jumpState
==
"runing"
:
if
event
.
key
==
locals
.
K_SPACE
:
jumpState
=
"up"
if
jumpState
==
"up"
:
#上升,先快后慢
if
t
>
0
:
y
-=
t
t
-=
2
# if y>150:
# #上升
# y-=5
else
:
jumpState
=
"down"
#下降:越来越快
if
jumpState
==
"down"
:
if
t
<=
30
:
y
+=
t
t
+=
2
# if y<400:
# #下降
# y+=5
else
:
jumpState
=
"runing"
t
=
30
wukong
=
hero
[
index
]
#修复跳跃时切换造型的bug
if
jumpState
==
"runing"
:
index
+=
1
if
index
>
4
:
index
=
0
# 将背景图画上去
# 将背景图画上去
screen
.
blit
(
background
,
(
0
,
0
))
screen
.
blit
(
background
,
(
0
,
0
))
screen
.
blit
(
road
,
(
0
,
500
))
screen
.
blit
(
road
,
(
0
,
500
))
screen
.
blit
(
hero
,
(
150
,
400
))
screen
.
blit
(
wukong
,
(
150
,
y
))
#实现障碍物从右至左移动
if
rect
.
x
<
0
-
rect
.
width
:
#障碍物随机
zhangaiwu
=
[
stone
,
cacti
,
bush
]
obstacle
=
random
.
choice
(
zhangaiwu
)
#获取图片宽高
rect
=
obstacle
.
get_rect
()
#右边缘取1000
rect
.
x
=
1000
#障碍物的高度,以道路的高度为参考,注意y坐标的正负
rect
.
y
=
500
-
rect
.
height
rect
.
x
-=
5
screen
.
blit
(
obstacle
,
(
rect
.
x
,
rect
.
y
))
# 刷新画面
# 刷新画面
pygame
.
display
.
update
()
pygame
.
display
.
update
()
FPS
.
tick
(
60
)
FPS
.
tick
(
60
)
\ No newline at end of file
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