Commit 242879e8 by BellCodeEditor

save project

parent b0490a92
Showing with 41 additions and 7 deletions
import pygame import pygame
import time import random
from pygame import locals from pygame import locals
pygame.init() # 初始化 pygame.init() # 初始化
...@@ -18,22 +18,55 @@ hero = [pygame.image.load('hero1.png'), ...@@ -18,22 +18,55 @@ hero = [pygame.image.load('hero1.png'),
pygame.image.load('hero4.png'), pygame.image.load('hero4.png'),
pygame.image.load('hero5.png')] pygame.image.load('hero5.png')]
index = 0 index = 0
jumpState = 'running'
y = 400
t = 30
obstacle = random.choice([stone,cacti,apple])
rect = obstacle.get_rect()
rect.x = 1000
rect.y = 500-rect.height
while True: while True:
for event in pygame.event.get(): for event in pygame.event.get():
if event.type == locals.QUIT: if event.type == locals.QUIT:
# 接收到退出事件后退出程序 # 接收到退出事件后退出程序
exit() exit()
if jumpState == 'running':
if event.type == locals.KEYDOWN:
if event.key == locals.K_SPACE:
jumpState = 'up'
if jumpState == 'up':
if t > 0:
y -= t
t -= 2
else:
jumpState = 'down'
if jumpState == 'down':
if t <= 30:
y += t
t += 2
else:
jumpState = 'running'
t = 30
wukong = hero[index] wukong = hero[index]
index += 1 if jumpState == 'running':
time.sleep(0.1) index += 1
if index == 5: if index == 5:
index = 0 index = 0
# 将背景图画上去 # 将背景图画上去
screen.blit(background, (0, 0)) screen.blit(background, (0, 0))
screen.blit(road, (0, 500)) screen.blit(road, (0, 500))
screen.blit(wukong, (150, 400)) screen.blit(wukong, (150, y))
# 刷新画面 # 刷新障碍物
if rect.x <= 0-rect.width:
obstacle = random.choice([stone,cacti,apple])
rect = obstacle.get_rect()
rect.x = 1000
rect.y = 500-rect.height
rect.x -= 8
screen.blit(obstacle,(rect.x,rect.y))
#刷新画面
pygame.display.update() pygame.display.update()
FPS.tick(60) FPS.tick(60)
\ No newline at end of file
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