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Commit
22fc8f8f
authored
Oct 30, 2021
by
BellCodeEditor
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parent
bf6ff541
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1 changed file
with
9 additions
and
1 deletions
my_game.py
my_game.py
View file @
22fc8f8f
...
@@ -9,6 +9,7 @@ class Block(pygame.sprite.Sprite):
...
@@ -9,6 +9,7 @@ class Block(pygame.sprite.Sprite):
self
.
rect
=
self
.
image
.
get_rect
()
self
.
rect
=
self
.
image
.
get_rect
()
self
.
rect
.
x
=
1000
self
.
rect
.
x
=
1000
self
.
rect
.
y
=
500
-
self
.
rect
.
height
self
.
rect
.
y
=
500
-
self
.
rect
.
height
self
.
score
=
1
class
Player
(
pygame
.
sprite
.
Sprite
):
class
Player
(
pygame
.
sprite
.
Sprite
):
def
__init__
(
self
,
image
):
def
__init__
(
self
,
image
):
super
()
.
__init__
()
super
()
.
__init__
()
...
@@ -17,7 +18,6 @@ class Player(pygame.sprite.Sprite):
...
@@ -17,7 +18,6 @@ class Player(pygame.sprite.Sprite):
self
.
rect
.
x
=
150
self
.
rect
.
x
=
150
self
.
rect
.
y
=
400
self
.
rect
.
y
=
400
screen
=
pygame
.
display
.
set_mode
((
1000
,
600
))
screen
=
pygame
.
display
.
set_mode
((
1000
,
600
))
FPS
=
pygame
.
time
.
Clock
()
FPS
=
pygame
.
time
.
Clock
()
pygame
.
display
.
set_caption
(
'悟空酷跑'
)
pygame
.
display
.
set_caption
(
'悟空酷跑'
)
background
=
pygame
.
image
.
load
(
'bg.png'
)
background
=
pygame
.
image
.
load
(
'bg.png'
)
...
@@ -30,6 +30,8 @@ hero = [pygame.image.load('hero1.png'),
...
@@ -30,6 +30,8 @@ hero = [pygame.image.load('hero1.png'),
pygame
.
image
.
load
(
'hero3.png'
),
pygame
.
image
.
load
(
'hero3.png'
),
pygame
.
image
.
load
(
'hero4.png'
),
pygame
.
image
.
load
(
'hero4.png'
),
pygame
.
image
.
load
(
'hero5.png'
)]
pygame
.
image
.
load
(
'hero5.png'
)]
basic_font
=
pygame
.
font
.
Font
(
'STKAITI.TTF'
)
score_audio
=
pygame
.
mixer
.
Sound
()
index
=
0
index
=
0
t
=
30
t
=
30
jumpState
=
'runing'
jumpState
=
'runing'
...
@@ -38,6 +40,7 @@ bg_x = 0
...
@@ -38,6 +40,7 @@ bg_x = 0
road_x
=
0
road_x
=
0
time
=
0
time
=
0
gamestate
=
True
gamestate
=
True
score
=
0
block_list
=
pygame
.
sprite
.
Group
()
block_list
=
pygame
.
sprite
.
Group
()
while
True
:
while
True
:
for
event
in
pygame
.
event
.
get
():
for
event
in
pygame
.
event
.
get
():
...
@@ -95,5 +98,9 @@ while True:
...
@@ -95,5 +98,9 @@ while True:
gameover
=
pygame
.
image
.
load
(
'gameover.png'
)
gameover
=
pygame
.
image
.
load
(
'gameover.png'
)
screen
.
blit
(
gameover
,(
400
,
200
))
screen
.
blit
(
gameover
,(
400
,
200
))
gamestate
=
False
gamestate
=
False
else
:
if
(
sprite
.
rect
.
x
+
sprite
.
rect
.
width
)
<
wukong
.
rect
.
x
:
score
+=
sprite
.
score
sprite
.
score
=
0
pygame
.
display
.
update
()
pygame
.
display
.
update
()
FPS
.
tick
(
80
)
FPS
.
tick
(
80
)
\ No newline at end of file
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