Commit 22fc8f8f by BellCodeEditor

auto save

parent bf6ff541
Showing with 9 additions and 1 deletions
...@@ -9,6 +9,7 @@ class Block(pygame.sprite.Sprite): ...@@ -9,6 +9,7 @@ class Block(pygame.sprite.Sprite):
self.rect = self.image.get_rect() self.rect = self.image.get_rect()
self.rect.x = 1000 self.rect.x = 1000
self.rect.y = 500 - self.rect.height self.rect.y = 500 - self.rect.height
self.score = 1
class Player(pygame.sprite.Sprite): class Player(pygame.sprite.Sprite):
def __init__(self,image): def __init__(self,image):
super().__init__() super().__init__()
...@@ -17,7 +18,6 @@ class Player(pygame.sprite.Sprite): ...@@ -17,7 +18,6 @@ class Player(pygame.sprite.Sprite):
self.rect.x = 150 self.rect.x = 150
self.rect.y = 400 self.rect.y = 400
screen = pygame.display.set_mode((1000, 600)) screen = pygame.display.set_mode((1000, 600))
FPS = pygame.time.Clock() FPS = pygame.time.Clock()
pygame.display.set_caption('悟空酷跑') pygame.display.set_caption('悟空酷跑')
background = pygame.image.load('bg.png') background = pygame.image.load('bg.png')
...@@ -30,6 +30,8 @@ hero = [pygame.image.load('hero1.png'), ...@@ -30,6 +30,8 @@ hero = [pygame.image.load('hero1.png'),
pygame.image.load('hero3.png'), pygame.image.load('hero3.png'),
pygame.image.load('hero4.png'), pygame.image.load('hero4.png'),
pygame.image.load('hero5.png')] pygame.image.load('hero5.png')]
basic_font = pygame.font.Font('STKAITI.TTF')
score_audio = pygame.mixer.Sound()
index = 0 index = 0
t = 30 t = 30
jumpState = 'runing' jumpState = 'runing'
...@@ -38,6 +40,7 @@ bg_x = 0 ...@@ -38,6 +40,7 @@ bg_x = 0
road_x = 0 road_x = 0
time = 0 time = 0
gamestate = True gamestate = True
score = 0
block_list = pygame.sprite.Group() block_list = pygame.sprite.Group()
while True: while True:
for event in pygame.event.get(): for event in pygame.event.get():
...@@ -95,5 +98,9 @@ while True: ...@@ -95,5 +98,9 @@ while True:
gameover = pygame.image.load('gameover.png') gameover = pygame.image.load('gameover.png')
screen.blit(gameover,(400,200)) screen.blit(gameover,(400,200))
gamestate = False gamestate = False
else:
if (sprite.rect.x + sprite.rect.width) < wukong.rect.x:
score += sprite.score
sprite.score = 0
pygame.display.update() pygame.display.update()
FPS.tick(80) FPS.tick(80)
\ No newline at end of file
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