Commit 222ea16e by BellCodeEditor

save project

parent 63f3842b
Showing with 19 additions and 2 deletions
import random
import pygame import pygame
from pygame import locals from pygame import locals
...@@ -11,14 +12,20 @@ background = pygame.image.load('bg.png') # 背景 ...@@ -11,14 +12,20 @@ background = pygame.image.load('bg.png') # 背景
road = pygame.image.load('road.png') # 路 road = pygame.image.load('road.png') # 路
stone = pygame.image.load('stone.png') # 石头 stone = pygame.image.load('stone.png') # 石头
cacti = pygame.image.load('cacti.png') # 仙人掌 cacti = pygame.image.load('cacti.png') # 仙人掌
apple = pygame.image.load('bush.png') # 灌木丛 bush = pygame.image.load('bush.png') # 灌木丛
hero = [pygame.image.load('hero1.png'), hero = [pygame.image.load('hero1.png'),
pygame.image.load('hero2.png'), pygame.image.load('hero2.png'),
pygame.image.load('hero3.png'), pygame.image.load('hero3.png'),
pygame.image.load('hero4.png'), pygame.image.load('hero4.png'),
pygame.image.load('hero5.png')] pygame.image.load('hero5.png')]
ob = random.choice([stone,cacti,bush])
rect = ob.get_rect()
rect.x = 1000
rect.y = 500-rect.height
index = 0 index = 0
i = 0
y = 400 y = 400
t = 30 t = 30
jumpState = "running" jumpState = "running"
...@@ -49,12 +56,21 @@ while True: ...@@ -49,12 +56,21 @@ while True:
wukong = hero[index] wukong = hero[index]
if jumpState == "running": if jumpState == "running":
index+=1 index+=1
if index > 4: if index > 5:
index = 1 index = 1
if rect.x < 0-rect.width:
ob = random.choice([stone,cacti,bush])
rect = ob.get_rect()
rect.x = 1000
rect.y = 500-rect.height
rect.x -= 5
# 将背景图画上去 # 将背景图画上去
screen.blit(background, (0,0)) screen.blit(background, (0,0))
screen.blit(road, (0,500)) screen.blit(road, (0,500))
screen.blit(wukong, (150,y)) screen.blit(wukong, (150,y))
screen.blit(ob,(rect.x,rect.y))
# 刷新画面 # 刷新画面
pygame.display.update() pygame.display.update()
FPS.tick(60) FPS.tick(60)
\ No newline at end of file
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