Commit 2068c623 by BellCodeEditor

save project

parent 8aa5ac8a
Showing with 47 additions and 14 deletions
import pygame
from pygame import locals
import random
pygame.init() # 初始化
# 创建一个窗口
screen = pygame.display.set_mode((1000, 600))
......@@ -10,30 +10,62 @@ background = pygame.image.load('bg.png') # 背景
road = pygame.image.load('road.png') # 路
stone = pygame.image.load('stone.png') # 石头
cacti = pygame.image.load('cacti.png') # 仙人掌
apple = pygame.image.load('bush.png') # 灌木丛
bush= pygame.image.load('bush.png') # 灌木丛
hero = [pygame.image.load('hero1.png'),pygame.image.load('hero2.png'),pygame.image.load('hero3.png'),pygame.image.load('hero4.png'),pygame.image.load('hero5.png')]
index = 0
pygame.display.set_caption("悟空跑酷")
y=400
j="run"
w="run"
t=30
roadx=0
bgx=0
obstacle=random.choice([stone,bush,cacti])
rect=obstacle.get_rect()
while True:
for event in pygame.event.get():
if event.type == locals.QUIT:
# 接收到退出事件后退出程序
exit()
if event.key == locals.KEYDOWN:
if event.key == locals.K_SPACE:
if event.type == locals.KEYDOWN:
if w =="run":
if event.key == locals.K_SPACE:
w="up"
if w=='up':
if t>0:
y-=t
t-=2
else:
w="down"
if w=="down":
if t<=30:
y+=t
t+=2
else:
w="run"
t=30
wukong=hero[index]
index=index+1
if index>=5:
index=0
# 将背景图画上去
screen.blit(background, (0, 0))
screen.blit(road, (0, 500))
screen.blit(wukong, (150, 400))
if w=="run":
index=index+1
if index>=5:
index=0
y=400
if rect.x<=0-rect.width:
obstacle=random.choice([stone,bush,cacti])
rect=obstacle.get_rect()
rect.x=1000
rect.y=500-rect.height
rect.x-=8
screen.blit(background,(bgx,0))
bgx-=2
screen.blit(road, (roadx, 500))
roadx-=8
if roadx<-1000:
roadx=0
screen.blit(wukong, (150, y))
screen.blit(obstacle, (rect.x, rect.y))
# 刷新画面
pygame.display.update()
FPS.tick(30)
\ No newline at end of file
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