From 2068c623c9450ff0e1154ce2be7d71121013acc2 Mon Sep 17 00:00:00 2001
From: BellCodeEditor <bellcode_dev@bell.ai>
Date: Sun, 10 Jul 2022 19:23:01 +0800
Subject: [PATCH] save project

---
 my_game.py | 60 ++++++++++++++++++++++++++++++++++++++++++++++--------------
 1 file changed, 46 insertions(+), 14 deletions(-)

diff --git a/my_game.py b/my_game.py
index 5a96472..fe3d542 100644
--- a/my_game.py
+++ b/my_game.py
@@ -1,6 +1,6 @@
 import pygame
 from pygame import locals
-
+import random
 pygame.init()  # 初始化
 # 创建一个窗口
 screen = pygame.display.set_mode((1000, 600))
@@ -10,30 +10,62 @@ background = pygame.image.load('bg.png')    # 背景
 road = pygame.image.load('road.png')      # 路
 stone = pygame.image.load('stone.png')      # 石头
 cacti = pygame.image.load('cacti.png')      # 仙人掌
-apple = pygame.image.load('bush.png')      # 灌木丛
+bush= pygame.image.load('bush.png')      # 灌木丛
 hero = [pygame.image.load('hero1.png'),pygame.image.load('hero2.png'),pygame.image.load('hero3.png'),pygame.image.load('hero4.png'),pygame.image.load('hero5.png')]
 index = 0 
 pygame.display.set_caption("悟空跑酷")
 y=400
-j="run"
+w="run"
+t=30
+roadx=0
+bgx=0
+obstacle=random.choice([stone,bush,cacti])
+rect=obstacle.get_rect()
 while True:
+    
     for event in pygame.event.get():
         if event.type == locals.QUIT:
             # 接收到退出事件后退出程序
             exit()
-        if event.key == locals.KEYDOWN:
-            if event.key == locals.K_SPACE:
-                
+        if event.type == locals.KEYDOWN:
+            if w =="run":
+                if event.key == locals.K_SPACE:
+                    w="up"
+    if w=='up':
+        if t>0:
+            y-=t
+            t-=2
 
+        else:
+            w="down"
+            
+    if w=="down":
+        if t<=30:
+            y+=t
+            t+=2
+        else:
+            w="run"
+            t=30
     wukong=hero[index]
-    index=index+1
-    if index>=5:
-        index=0
-
-    # 将背景图画上去
-    screen.blit(background, (0, 0))
-    screen.blit(road, (0, 500))
-    screen.blit(wukong, (150, 400))
+    if w=="run":
+        index=index+1
+        if index>=5:
+            index=0
+        y=400
+    if rect.x<=0-rect.width:
+        obstacle=random.choice([stone,bush,cacti])
+        rect=obstacle.get_rect()
+        rect.x=1000
+        rect.y=500-rect.height
+    rect.x-=8
+    screen.blit(background,(bgx,0))
+    bgx-=2
+    screen.blit(road, (roadx, 500))
+    roadx-=8
+    if roadx<-1000:
+        roadx=0
+    screen.blit(wukong, (150, y))
+    screen.blit(obstacle, (rect.x, rect.y))
     # 刷新画面
     pygame.display.update()
     FPS.tick(30)
\ No newline at end of file
--
libgit2 0.25.0