From 2068c623c9450ff0e1154ce2be7d71121013acc2 Mon Sep 17 00:00:00 2001 From: BellCodeEditor <bellcode_dev@bell.ai> Date: Sun, 10 Jul 2022 19:23:01 +0800 Subject: [PATCH] save project --- my_game.py | 60 ++++++++++++++++++++++++++++++++++++++++++++++-------------- 1 file changed, 46 insertions(+), 14 deletions(-) diff --git a/my_game.py b/my_game.py index 5a96472..fe3d542 100644 --- a/my_game.py +++ b/my_game.py @@ -1,6 +1,6 @@ import pygame from pygame import locals - +import random pygame.init() # 初始化 # 创建一个窗口 screen = pygame.display.set_mode((1000, 600)) @@ -10,30 +10,62 @@ background = pygame.image.load('bg.png') # 背景 road = pygame.image.load('road.png') # 路 stone = pygame.image.load('stone.png') # 石头 cacti = pygame.image.load('cacti.png') # 仙人掌 -apple = pygame.image.load('bush.png') # 灌木丛 +bush= pygame.image.load('bush.png') # 灌木丛 hero = [pygame.image.load('hero1.png'),pygame.image.load('hero2.png'),pygame.image.load('hero3.png'),pygame.image.load('hero4.png'),pygame.image.load('hero5.png')] index = 0 pygame.display.set_caption("悟空跑酷") y=400 -j="run" +w="run" +t=30 +roadx=0 +bgx=0 +obstacle=random.choice([stone,bush,cacti]) +rect=obstacle.get_rect() while True: + for event in pygame.event.get(): if event.type == locals.QUIT: # 接收到退出事件后退出程序 exit() - if event.key == locals.KEYDOWN: - if event.key == locals.K_SPACE: - + if event.type == locals.KEYDOWN: + if w =="run": + if event.key == locals.K_SPACE: + w="up" + if w=='up': + if t>0: + y-=t + t-=2 + else: + w="down" + + if w=="down": + if t<=30: + y+=t + t+=2 + else: + w="run" + t=30 wukong=hero[index] - index=index+1 - if index>=5: - index=0 - - # 将背景图画上去 - screen.blit(background, (0, 0)) - screen.blit(road, (0, 500)) - screen.blit(wukong, (150, 400)) + if w=="run": + index=index+1 + if index>=5: + index=0 + y=400 + if rect.x<=0-rect.width: + obstacle=random.choice([stone,bush,cacti]) + rect=obstacle.get_rect() + rect.x=1000 + rect.y=500-rect.height + rect.x-=8 + screen.blit(background,(bgx,0)) + bgx-=2 + screen.blit(road, (roadx, 500)) + roadx-=8 + if roadx<-1000: + roadx=0 + screen.blit(wukong, (150, y)) + screen.blit(obstacle, (rect.x, rect.y)) # 刷新画面 pygame.display.update() FPS.tick(30) \ No newline at end of file -- libgit2 0.25.0