Commit 1dd4e246 by BellCodeEditor

save project

parent 31b0afa7
Showing with 13 additions and 13 deletions
...@@ -12,11 +12,11 @@ road = pygame.image.load('road.png') # 路 ...@@ -12,11 +12,11 @@ road = pygame.image.load('road.png') # 路
stone = pygame.image.load('stone.png') # 石头 stone = pygame.image.load('stone.png') # 石头
cacti = pygame.image.load('cacti.png') # 仙人掌 cacti = pygame.image.load('cacti.png') # 仙人掌
apple = pygame.image.load('bush.png') # 灌木丛 apple = pygame.image.load('bush.png') # 灌木丛
hero = [pygame.image.load('hero1.png') hero = [pygame.image.load('hero1.png'),
pygame.image.load('hero2.png') pygame.image.load('hero2.png'),
pygame.image.load('hero3.png') pygame.image.load('hero3.png'),
pygame.image.load('hero4.png') pygame.image.load('hero4.png'),
pygame.image.load('hero5.png') pygame.image.load('hero5.png')]
index = 0 index = 0
y = 400 y = 400
jumpstate = "running" jumpstate = "running"
...@@ -27,15 +27,15 @@ while True: ...@@ -27,15 +27,15 @@ while True:
# 接收到退出事件后退出程序 # 接收到退出事件后退出程序
exit() exit()
if event.type ==locals.KEYDOWN: if event.type ==locals.KEYDOWN:
if event.key == locals.K_SPACE if event.key == locals.K_SPACE:
jumpstate = "up" jumpstate = "up"
if jumpstate == "up": if jumpstate == "up":
if y < 150: if y > 150:
y -= 5 y -=
else: else:
jumpstate = "down" jumpstate = "down"
if jumpstate == "down": if jumpstate == "down":
if y > 400: if y < 400:
y += 5 y += 5
else: else:
jumpstate = "running" jumpstate = "running"
...@@ -46,13 +46,12 @@ while True: ...@@ -46,13 +46,12 @@ while True:
wukong = hero[index] wukong = hero[index]
index += 1 index += 1
if index == 5: if index == 5:
index == 0 index = 0
# 将背景图画上去 # 将背景图画上去
screen.blit(back screen.blit(background, (0, 0))
ground, (0, 0))
screen.blit(road, (0, 500)) screen.blit(road, (0, 500))
screen.blit(wukong, (150, 400)) screen.blit(wukong, (150,y ))
# 刷新画面 # 刷新画面
pygame.display.update() pygame.display.update()
FPS.tick(60) FPS.tick(60)
\ No newline at end of file
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