Commit 1d3ab235 by BellCodeEditor

save project

parent 9d7242f4
Showing with 12 additions and 3 deletions
...@@ -5,7 +5,7 @@ pygame.init() # 初始化 ...@@ -5,7 +5,7 @@ pygame.init() # 初始化
# 创建一个窗口 # 创建一个窗口
screen = pygame.display.set_mode((1000, 600)) screen = pygame.display.set_mode((1000, 600))
FPS = pygame.time.Clock() # pygame时钟,控制游戏速度(帧数) FPS = pygame.time.Clock() # pygame时钟,控制游戏速度(帧数)
# 载入图片 pygame.display.set_caption("王玺酷跑")# 载入图片
background = pygame.image.load('bg.png') # 背景 background = pygame.image.load('bg.png') # 背景
road = pygame.image.load('road.png') # 路 road = pygame.image.load('road.png') # 路
stone = pygame.image.load('stone.png') # 石头 stone = pygame.image.load('stone.png') # 石头
...@@ -18,6 +18,9 @@ hero = [pygame.image.load("hero1.png"), ...@@ -18,6 +18,9 @@ hero = [pygame.image.load("hero1.png"),
pygame.image.load("hero5.png")] pygame.image.load("hero5.png")]
index = 0 index = 0
y = 400
jumpState = "running"
while True: while True:
for event in pygame.event.get(): for event in pygame.event.get():
...@@ -25,12 +28,17 @@ while True: ...@@ -25,12 +28,17 @@ while True:
# 接收到退出事件后退出程序 # 接收到退出事件后退出程序
exit() exit()
wukong = hero[1,2,3,4,5] wukong = hero[index]
index += 1
if index >= 5:
index = 0
# 将背景图画上去 # 将背景图画上去
screen.blit(background, (0, 0)) screen.blit(background, (0, 0))
screen.blit(road, (0, 500)) screen.blit(road, (0, 500))
screen.blit(hero, (150, 400)) screen.blit(wukong, (150, y))
# 刷新画面 # 刷新画面
pygame.display.update() pygame.display.update()
FPS.tick(60) FPS.tick(60)
\ No newline at end of file
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