Commit 18abd9a7 by BellCodeEditor

save project

parent 022ec8df
Showing with 30 additions and 3 deletions
import pygame
from pygame import locals
import random
pygame.init() # 初始化
# 创建一个窗口
......@@ -13,17 +14,43 @@ cacti = pygame.image.load('cacti.png') # 仙人掌
apple = pygame.image.load('bush.png') # 灌木丛
hero = pygame.image.load('hero1.png')
index = 0
jumpState = "runing"
obstacle = random.choicre([bush,stone,cacti])
rect = obstacle = obstacle.get_rect()
rect.x = 1000
rect.y = 500 - rect.heir
while True:
for event in pygame.event.get():
if event.type == locals.QUIT:
# 接收到退出事件后退出程序
exit()
if event.type == locals.KEYDOWN:
if event.key == locals.K_SPACE:
jumpState
# 将背景图画上去
if jumpState == "up":
if t > 0:
y -= t
t -= 2
else:
jumpState ="down"
if jumpState =="down":
if t <= 30:
y += t
t += 2
else:
jumpState = "runing"
t = 30
stone_x = 1
screen.blit(background, (0, 0))
screen.blit(road, (0, 500))
screen.blit(hero, (150, 400))
# 刷新画面
pygame.display.update()
FPS.tick(60)
\ No newline at end of file
FPS.tick(60)
if rect.x <= 0-rect.widtn
obstacle = rendom.choicre([bush,stone,cacti])
rect = obstacle.get_rect
\ No newline at end of file
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