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Commit 15bc7dc1 authored a year ago by BellCodeEditor's avatar BellCodeEditor
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parent 022ec8df
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Showing with 7 additions and 3 deletions
  • my_game.py
my_game.py
View file @ 15bc7dc1
import pygame import pygame
from pygame import locals from pygame import locals
pygame.init() # 初始化 pygame.init() #初始化
pygame.display.set_caption("悟空酷跑")
# 创建一个窗口 # 创建一个窗口
screen = pygame.display.set_mode((1000, 600)) screen = pygame.display.set_mode((1000, 600))
FPS = pygame.time.Clock() # pygame时钟,控制游戏速度(帧数) FPS = pygame.time.Clock() # pygame时钟,控制游戏速度(帧数)
...@@ -11,7 +12,7 @@ road = pygame.image.load('road.png') # 路 ...@@ -11,7 +12,7 @@ road = pygame.image.load('road.png') # 路
stone = pygame.image.load('stone.png') # 石头 stone = pygame.image.load('stone.png') # 石头
cacti = pygame.image.load('cacti.png') # 仙人掌 cacti = pygame.image.load('cacti.png') # 仙人掌
apple = pygame.image.load('bush.png') # 灌木丛 apple = pygame.image.load('bush.png') # 灌木丛
hero = pygame.image.load('hero1.png') hero = ['hero1.png','hero2.png','hero3.png','hero4.png','hero5.png']
index = 0 index = 0
while True: while True:
...@@ -23,7 +24,9 @@ while True: ...@@ -23,7 +24,9 @@ while True:
# 将背景图画上去 # 将背景图画上去
screen.blit(background, (0, 0)) screen.blit(background, (0, 0))
screen.blit(road, (0, 500)) screen.blit(road, (0, 500))
screen.blit(hero, (150, 400)) new_hero=pygame.image.load(hero[index])
screen.blit(new_hero, (150, 400))
# 刷新画面 # 刷新画面
index=(index+1)%5
pygame.display.update() pygame.display.update()
FPS.tick(60) FPS.tick(60)
\ No newline at end of file
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