Commit 14365d23 by BellCodeEditor

save project

parent d0caf61e
Showing with 109 additions and 44 deletions
File added
import pygame
from pygame import locals
import random
import json
pygame.init() # 初始化
# 创建一个窗口
......@@ -13,11 +14,12 @@ road = pygame.image.load('road.png') # 路
stone = pygame.image.load('stone.png') # 石头
cacti = pygame.image.load('cacti.png') # 仙人掌
bush = pygame.image.load('bush.png') # 灌木丛
hero =[pygame.image.load('hero1.png'),
pygame.image.load('hero2.png'),
pygame.image.load('hero3.png'),
pygame.image.load('hero4.png'),
pygame.image.load('hero5.png')]
font=pygame.font.Font("STKAITI.TTF",20)
hero = [pygame.image.load('hero1.png'),
pygame.image.load('hero2.png'),
pygame.image.load('hero3.png'),
pygame.image.load('hero4.png'),
pygame.image.load('hero5.png')]
a=0
y=400
jump="runing"
......@@ -29,55 +31,120 @@ class Block(pygame.sprite.Sprite):
self.rect=self.image.get_rect()
self.rect.x=1000
self.rect.y=500-self.rect.height
b=Block(stone,bush,cacti)
self.score=1
class Player(pygame.sprite.Sprite):
def __init__(self,image):
super().__init__()
self.image=image
self.rect=self.image.get_rect()
self.rect.x=150
self.rect.y=400
block_list=pygame.sprite.Group()
time=0
road_x=0
bg_x=0
c=True
score=20
speed=8
old_score=0
score_music=pygame.mixer.Sound("Coin.wav")
with open("score.txt","r",encoding="utf_8") as file:
abc=file.read()
bcd=json.loads(abc)
one=bcd["第1名"]
two=bcd["第2名"]
three=bcd["第3名"]
while True:
speed=8+score//3
if score>old_score:
score_music.play()
old_score=score
for event in pygame.event.get():
if event.type == locals.QUIT:
# 接收到退出事件后退出程序
exit()
if event.type==locals.KEYDOWN:
if event.type == locals.KEYDOWN:
if jump=="runing":
if event.key==locals.K_SPACE:
if event.key == locals.K_SPACE:
jump="up"
if jump=="up":
if t>0:
y-=t
t-=2
else:
jump="down"
if jump=="down":
if t<=30:
y+=t
t+=2
else:
jump="runing"
t=30
# 将背景图画上去
wukong=hero[a]
wukong=Player(hero[a])
if jump=="runing":
a+=1
if a>len(hero)-1:
a=0
bg_x-=1
if bg_x<=-1000:
bg_x=0
screen.blit(background, (bg_x, 0))
road_x-=8
if road_x<=-1000:
road_x=0
screen.blit(road, (road_x, 500))
screen.blit(wukong, (150, y))
if b.rect.x <= 0-b.rect.width:
b=Block(stone,bush,cacti)
b.rect.x-=8
screen.blit(b.image,(b.rect.x,b.rect.y))
# 刷新画面
pygame.display.update()
FPS.tick(60)
\ No newline at end of file
if c==True:
if jump=="up":
if t>0:
y-=t
wukong.rect.y=y
t-=2
else:
jump="down"
if jump=="down":
if t<=30:
y+=t
wukong.rect.y=y
t+=2
else:
jump="runing"
t=30
# 将背景图画上去
bg_x-=1
if bg_x<=-1000:
bg_x=0
screen.blit(background, (bg_x, 0))
road_x-=speed
if road_x<=-1000:
road_x=0
screen.blit(road, (road_x, 500))
screen.blit(wukong.image, (150, y))
time+=1
if time>=60:
time=0
num=random.randint(0,50)
if num>20:
b=Block(stone,bush,cacti)
block_list.add(b)
for sprite in block_list:
sprite.rect.x-=speed
screen.blit(sprite.image,(sprite.rect.x,sprite.rect.y))
if sprite.rect.x<=0-sprite.rect.width:
sprite.kill()
if pygame.sprite.collide_rect(wukong,sprite):
gameover=pygame.image.load("gameover.png")
screen.blit(gameover,(400,200))
c=False
if score>three:
if score>one:
bcd["第1名"]=score
bcd["第2名"]=one
bcd["第3名"]=two
elif score>two:
bcd["第2名"]=score
bcd["第3名"]=two
else:
bcd["第3名"]=score
bcd=json.dumps(bcd,ensure_ascii=False)
with open("score.txt","w",encoding="utf_8") as file1:
file1.write(bcd)
else:
if sprite.rect.x+sprite.rect.width<wukong.rect.x:
score+=sprite.score
sprite.score=0
info="游戏分数:"+str(score)
text=font.render(info,True,(255,255,255))
screen.blit(text,(880,20))
one_1=font.render("第1名:"+str(one),True,(255,255,255))
screen.blit(one_1,(880,45))
two_1=font.render("第2名:"+str(two),True,(255,255,255))
screen.blit(two_1,(880,70))
three_1=font.render("第3名:"+str(three),True,(255,255,255))
screen.blit(three_1,(880,95))
# 刷新画面
pygame.display.update()
FPS.tick(60)
\ No newline at end of file
{"第1名": 0, "第2名": 0, "第3名": 0}
\ No newline at end of file
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