Commit 14365d23 by BellCodeEditor

save project

parent d0caf61e
Showing with 109 additions and 44 deletions
File added
import pygame import pygame
from pygame import locals from pygame import locals
import random import random
import json
pygame.init() # 初始化 pygame.init() # 初始化
# 创建一个窗口 # 创建一个窗口
...@@ -13,11 +14,12 @@ road = pygame.image.load('road.png') # 路 ...@@ -13,11 +14,12 @@ road = pygame.image.load('road.png') # 路
stone = pygame.image.load('stone.png') # 石头 stone = pygame.image.load('stone.png') # 石头
cacti = pygame.image.load('cacti.png') # 仙人掌 cacti = pygame.image.load('cacti.png') # 仙人掌
bush = pygame.image.load('bush.png') # 灌木丛 bush = pygame.image.load('bush.png') # 灌木丛
hero =[pygame.image.load('hero1.png'), font=pygame.font.Font("STKAITI.TTF",20)
pygame.image.load('hero2.png'), hero = [pygame.image.load('hero1.png'),
pygame.image.load('hero3.png'), pygame.image.load('hero2.png'),
pygame.image.load('hero4.png'), pygame.image.load('hero3.png'),
pygame.image.load('hero5.png')] pygame.image.load('hero4.png'),
pygame.image.load('hero5.png')]
a=0 a=0
y=400 y=400
jump="runing" jump="runing"
...@@ -29,55 +31,120 @@ class Block(pygame.sprite.Sprite): ...@@ -29,55 +31,120 @@ class Block(pygame.sprite.Sprite):
self.rect=self.image.get_rect() self.rect=self.image.get_rect()
self.rect.x=1000 self.rect.x=1000
self.rect.y=500-self.rect.height self.rect.y=500-self.rect.height
b=Block(stone,bush,cacti) self.score=1
class Player(pygame.sprite.Sprite):
def __init__(self,image):
super().__init__()
self.image=image
self.rect=self.image.get_rect()
self.rect.x=150
self.rect.y=400
block_list=pygame.sprite.Group()
time=0
road_x=0 road_x=0
bg_x=0 bg_x=0
c=True
score=20
speed=8
old_score=0
score_music=pygame.mixer.Sound("Coin.wav")
with open("score.txt","r",encoding="utf_8") as file:
abc=file.read()
bcd=json.loads(abc)
one=bcd["第1名"]
two=bcd["第2名"]
three=bcd["第3名"]
while True: while True:
speed=8+score//3
if score>old_score:
score_music.play()
old_score=score
for event in pygame.event.get(): for event in pygame.event.get():
if event.type == locals.QUIT: if event.type == locals.QUIT:
# 接收到退出事件后退出程序 # 接收到退出事件后退出程序
exit() exit()
if event.type == locals.KEYDOWN:
if event.type==locals.KEYDOWN:
if jump=="runing": if jump=="runing":
if event.key==locals.K_SPACE: if event.key == locals.K_SPACE:
jump="up" jump="up"
if jump=="up": wukong=Player(hero[a])
if t>0:
y-=t
t-=2
else:
jump="down"
if jump=="down":
if t<=30:
y+=t
t+=2
else:
jump="runing"
t=30
# 将背景图画上去
wukong=hero[a]
if jump=="runing": if jump=="runing":
a+=1 a+=1
if a>len(hero)-1: if a>len(hero)-1:
a=0 a=0
bg_x-=1 if c==True:
if bg_x<=-1000: if jump=="up":
bg_x=0 if t>0:
screen.blit(background, (bg_x, 0)) y-=t
road_x-=8 wukong.rect.y=y
if road_x<=-1000: t-=2
road_x=0 else:
screen.blit(road, (road_x, 500)) jump="down"
screen.blit(wukong, (150, y)) if jump=="down":
if b.rect.x <= 0-b.rect.width: if t<=30:
b=Block(stone,bush,cacti) y+=t
b.rect.x-=8 wukong.rect.y=y
screen.blit(b.image,(b.rect.x,b.rect.y)) t+=2
# 刷新画面 else:
pygame.display.update() jump="runing"
FPS.tick(60) t=30
\ No newline at end of file # 将背景图画上去
bg_x-=1
if bg_x<=-1000:
bg_x=0
screen.blit(background, (bg_x, 0))
road_x-=speed
if road_x<=-1000:
road_x=0
screen.blit(road, (road_x, 500))
screen.blit(wukong.image, (150, y))
time+=1
if time>=60:
time=0
num=random.randint(0,50)
if num>20:
b=Block(stone,bush,cacti)
block_list.add(b)
for sprite in block_list:
sprite.rect.x-=speed
screen.blit(sprite.image,(sprite.rect.x,sprite.rect.y))
if sprite.rect.x<=0-sprite.rect.width:
sprite.kill()
if pygame.sprite.collide_rect(wukong,sprite):
gameover=pygame.image.load("gameover.png")
screen.blit(gameover,(400,200))
c=False
if score>three:
if score>one:
bcd["第1名"]=score
bcd["第2名"]=one
bcd["第3名"]=two
elif score>two:
bcd["第2名"]=score
bcd["第3名"]=two
else:
bcd["第3名"]=score
bcd=json.dumps(bcd,ensure_ascii=False)
with open("score.txt","w",encoding="utf_8") as file1:
file1.write(bcd)
else:
if sprite.rect.x+sprite.rect.width<wukong.rect.x:
score+=sprite.score
sprite.score=0
info="游戏分数:"+str(score)
text=font.render(info,True,(255,255,255))
screen.blit(text,(880,20))
one_1=font.render("第1名:"+str(one),True,(255,255,255))
screen.blit(one_1,(880,45))
two_1=font.render("第2名:"+str(two),True,(255,255,255))
screen.blit(two_1,(880,70))
three_1=font.render("第3名:"+str(three),True,(255,255,255))
screen.blit(three_1,(880,95))
# 刷新画面
pygame.display.update()
FPS.tick(60)
\ No newline at end of file
{"第1名": 0, "第2名": 0, "第3名": 0}
\ No newline at end of file
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