Commit 13188569 by BellCodeEditor

save project

parent 610789f4
Showing with 6 additions and 3 deletions
...@@ -7,12 +7,13 @@ screen = pygame.display.set_mode((1000, 600)) ...@@ -7,12 +7,13 @@ screen = pygame.display.set_mode((1000, 600))
pygame.display.set_caption("iiiiiiiiiiiiiiiiii") pygame.display.set_caption("iiiiiiiiiiiiiiiiii")
FPS = pygame.time.Clock() # pygame时钟,控制游戏速度(帧数) FPS = pygame.time.Clock() # pygame时钟,控制游戏速度(帧数)
# 载入图片 # 载入图片
i=0
player=['hero1.png','hero2.png','hero3.png','hero4.png','hero5.png']
background = pygame.image.load('bg.png') # 背景 background = pygame.image.load('bg.png') # 背景
road = pygame.image.load('road.png') # 路 road = pygame.image.load('road.png') # 路
stone = pygame.image.load('stone.png') # 石头 stone = pygame.image.load('stone.png') # 石头
cacti = pygame.image.load('cacti.png') # 仙人掌 cacti = pygame.image.load('cacti.png') # 仙人掌
apple = pygame.image.load('bush.png') # 灌木丛 apple = pygame.image.load('bush.png') # 灌木丛
hero = pygame.image.load('hero1.png')
index = 0 index = 0
while True: while True:
...@@ -20,6 +21,7 @@ while True: ...@@ -20,6 +21,7 @@ while True:
if event.type == locals.QUIT: if event.type == locals.QUIT:
# 接收到退出事件后退出程序 # 接收到退出事件后退出程序
exit() exit()
hero = pygame.image.load(player[i%5])
# 将背景图画上去 # 将背景图画上去
screen.blit(background, (0, 0)) screen.blit(background, (0, 0))
...@@ -27,4 +29,5 @@ while True: ...@@ -27,4 +29,5 @@ while True:
screen.blit(hero, (150, 400)) screen.blit(hero, (150, 400))
# 刷新画面 # 刷新画面
pygame.display.update() pygame.display.update()
FPS.tick(60) FPS.tick(60)
\ No newline at end of file i+=1
\ No newline at end of file
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