Commit 1159c885 by BellCodeEditor

save project

parent 022ec8df
Showing with 1640 additions and 0 deletions
...@@ -17,13 +17,53 @@ index = 0 ...@@ -17,13 +17,53 @@ index = 0
while True: while True:
for event in pygame.event.get(): for event in pygame.event.get():
if event.type == locals.QUIT: if event.type == locals.QUIT:
# 接收到退出事件后退出程序 # 接收到退出事件后退出程序
exit() exit()
if event.tpye==locals.KEYDOWN:
if jumpState =="runing":
if event.tpye==locals.K_SPACE:
jumpState="up"
if jumpState =="up":
if t>0:
y-=t
t-=2
else:
jumpState="down"
if jumpState=="down":
if t<=30:
y+=t
t+=2
else:
jumpState="runing"
t=30
wukong = hero[index]
if jumpState =="runing":
index+=1
if index >=5:
index=o
# 将背景图画上去 # 将背景图画上去
screen.blit(background, (0, 0)) screen.blit(background, (0, 0))
screen.blit(road, (0, 500)) screen.blit(road, (0, 500))
screen.blit(hero, (150, 400)) screen.blit(hero, (150, 400))
if rect.x <= 0-rect.width:
obstacle = random.choice([bush,stone,cacti])
rect = obstacle.get_rect()
rect.x=1000
rect.y=500 - rect.height
rect.x-=8
screen.blit(obstacle,(rect.x,rect.y))
# 刷新画面 # 刷新画面
pygame.display.update() pygame.display.update()
FPS.tick(60) FPS.tick(60)
\ No newline at end of file
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