Commit 0fa854f3 by BellCodeEditor

save project

parent 786ccc07
Showing with 18 additions and 2 deletions
...@@ -18,12 +18,27 @@ hero = [pygame.image.load('hero1.png'), ...@@ -18,12 +18,27 @@ hero = [pygame.image.load('hero1.png'),
pygame.image.load('hero4.png'), pygame.image.load('hero4.png'),
pygame.image.load('hero5.png')] pygame.image.load('hero5.png')]
index = 0 index = 0
y=400
jumpState='runing'
while True: while True:
for event in pygame.event.get(): for event in pygame.event.get():
if event.type == locals.QUIT: if event.type == locals.QUIT:
# 接收到退出事件后退出程序 # 接收到退出事件后退出程序
exit() exit()
if event.type ==locals.KEYDOWN:
if event.key ==locals.K_SPACE:
jumpState ='up'
if jumpState =='up':
if y>150:
y-=5
else:
jumpState='down'
if jumpState =='down':
if y<400:
y+=5
else:
jumpState='runing'
wukong=hero[index] wukong=hero[index]
index +=1 index +=1
if index ==5: if index ==5:
...@@ -31,7 +46,7 @@ while True: ...@@ -31,7 +46,7 @@ while True:
# 将背景图画上去 # 将背景图画上去
screen.blit(background, (0, 0)) screen.blit(background, (0, 0))
screen.blit(road, (0, 500)) screen.blit(road, (0, 500))
screen.blit(wukong, (150, 400)) screen.blit(wukong, (150, y))
# 刷新画面 # 刷新画面
pygame.display.update() pygame.display.update()
FPS.tick(60) FPS.tick(60)
\ No newline at end of file
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