Commit 0ea918b5 by BellCodeEditor

save project

parent 022ec8df
Showing with 12 additions and 4 deletions
import pygame import pygame
from pygame import locals from pygame import locals
index=0
pygame.init() # 初始化 pygame.init() # 初始化
# 创建一个窗口 # 创建一个窗口
screen = pygame.display.set_mode((1000, 600)) screen = pygame.display.set_mode((1000, 600))
...@@ -13,6 +13,11 @@ cacti = pygame.image.load('cacti.png') # 仙人掌 ...@@ -13,6 +13,11 @@ cacti = pygame.image.load('cacti.png') # 仙人掌
apple = pygame.image.load('bush.png') # 灌木丛 apple = pygame.image.load('bush.png') # 灌木丛
hero = pygame.image.load('hero1.png') hero = pygame.image.load('hero1.png')
index = 0 index = 0
heros=[pygame.image.load('hero1.png'),
pygame.image.load('hero2.png'),
pygame.image.load('hero3.png'),
pygame.image.load('hero4.png'),
pygame.image.load('hero5.png')]
while True: while True:
for event in pygame.event.get(): for event in pygame.event.get():
...@@ -21,9 +26,13 @@ while True: ...@@ -21,9 +26,13 @@ while True:
exit() exit()
# 将背景图画上去 # 将背景图画上去
screen.blit(background, (0, 0)) screen.blit(background, (0, 0))
screen.blit(road, (0, 500)) screen.blit(road, (0, 500))
screen.blit(hero, (150, 400)) screen.blit(heros[index], (150, 400))
index=index+1
if index>4:
index=0
# 刷新画面 # 刷新画面
pygame.display.update() pygame.display.update()
FPS.tick(60) FPS.tick(15)
\ No newline at end of file
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