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Commit 0c5f7bb9 authored 3 years ago by BellCodeEditor's avatar BellCodeEditor
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parent 022ec8df
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Showing with 46 additions and 6 deletions
  • my_game.py
my_game.py
View file @ 0c5f7bb9
import pygame
import pygame,random
from pygame import locals
pygame.init() # 初始化
# 创建一个窗口
screen = pygame.display.set_mode((1000, 600))
FPS = pygame.time.Clock() # pygame时钟,控制游戏速度(帧数)
# 载入图片
pygame.display.set_caption('悟空酷跑')#标题
background = pygame.image.load('bg.png') # 背景
road = pygame.image.load('road.png') # 路
stone = pygame.image.load('stone.png') # 石头
cacti = pygame.image.load('cacti.png') # 仙人掌
apple = pygame.image.load('bush.png') # 灌木丛
hero = pygame.image.load('hero1.png')
bush = pygame.image.load('bush.png') # 灌木丛
hero = [pygame.image.load('hero1.png'),
pygame.image.load('hero2.png'),
pygame.image.load('hero3.png'),
pygame.image.load('hero4.png'),
pygame.image.load('hero5.png')]
index = 0
y=400
jumpState = 'running'
t=30
obstate = random.choice([bush,stone,cacti])
rect = obstate.get_rect()
rect.x = 1000
rect.y = 500 - rect.height
while True:
for event in pygame.event.get():
if event.type == locals.QUIT:
# 接收到退出事件后退出程序
exit()
if event.type == locals.KEYDOWN and jumpState=='running':
if event.key==locals.K_SPACE:
jumpState='up'
if jumpState=='running':
wukong=hero[index]
index+=1
if index==len(hero):
index=0
if jumpState=='up':
if t>0:
y-=t
t-=1.5
else:
jumpState='down'
if jumpState=='down':
if t<=30:
y+=t
t+=1.5
else:
y=400
jumpState='running'
if rect.x<= 0-rect.width:
obstate = random.choice([bush,stone,cacti])
rect = obstate.get_rect()
rect.x = 1000
rect.y = 500 - rect.height
rect.x-=8
# 将背景图画上去
screen.blit(background, (0, 0))
screen.blit(road, (0, 500))
screen.blit(hero, (150, 400))
screen.blit(wukong, (150, y))
screen.blit(obstate,(rect.x,rect.y))
# 刷新画面
pygame.display.update()
FPS.tick(60)
\ No newline at end of file
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