Commit 0aad72dc by BellCodeEditor

save project

parent bcabe072
Showing with 34 additions and 4 deletions
import pygame
from pygame import locals
import random
pygame.init() # 初始化
# 创建一个窗口
screen = pygame.display.set_mode((1000, 600))
......@@ -11,19 +11,42 @@ background = pygame.image.load('bg.png') # 背景
road = pygame.image.load('road.png') # 路
stone = pygame.image.load('stone.png') # 石头
cacti = pygame.image.load('cacti.png') # 仙人掌
apple = pygame.image.load('bush.png') # 灌木丛
bush = pygame.image.load('bush.png') # 灌木丛
hero = [pygame.image.load('hero1.png'),
pygame.image.load('hero2.png'),
pygame.image.load('hero3.png'),
pygame.image.load('hero4.png'),
pygame.image.load('hero5.png')]
index = 0
j='runing'
y=400
t=30
obstacle = random.choice([bush, stone, cacti])
rect = obstacle.get_rect()
rect.x = 1000
rect.y = 500 - rect.height
while True:
for event in pygame.event.get():
if event.type == locals.QUIT:
# 接收到退出事件后退出程序
exit()
if event.type == locals.KEYDOWN:
if j =='runing':
if event.key == locals.K_SPACE:
j='up'
if j == 'up':
if t > 0:
y -=t
t-=2
else:
j = 'down'
if j=='down':
if t <= 30:
y+=t
t+=2
else:
j = 'runing'
t=30
w = hero[index]
index+=1
if index == 5:
......@@ -31,7 +54,13 @@ while True:
# 将背景图画上去
screen.blit(background, (0, 0))
screen.blit(road, (0, 500))
screen.blit(w, (150, 400))
screen.blit(w, (150,y))
if rect.x <= 0-rect.width:
obstacle = random.choice([bush, stone, cacti])
rect = obstacle.get_rect()
rect.x = 1000
rect.y = 500 - rect.height
rect.x -= 8
# 刷新画面
pygame.display.update()
FPS.tick(60)
\ No newline at end of file
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