From 0aad72dceb6286eac9f96a6dbc5b5ef80daa5308 Mon Sep 17 00:00:00 2001 From: BellCodeEditor <bellcode_dev@bell.ai> Date: Sun, 21 Feb 2021 12:01:07 +0800 Subject: [PATCH] save project --- my_game.py | 37 +++++++++++++++++++++++++++++++++---- 1 file changed, 33 insertions(+), 4 deletions(-) diff --git a/my_game.py b/my_game.py index 78f944d..f4ae934 100644 --- a/my_game.py +++ b/my_game.py @@ -1,6 +1,6 @@ import pygame from pygame import locals - +import random pygame.init() # 初始化 # 创建一个窗口 screen = pygame.display.set_mode((1000, 600)) @@ -11,19 +11,42 @@ background = pygame.image.load('bg.png') # 背景 road = pygame.image.load('road.png') # 路 stone = pygame.image.load('stone.png') # 石头 cacti = pygame.image.load('cacti.png') # 仙人掌 -apple = pygame.image.load('bush.png') # 灌木丛 +bush = pygame.image.load('bush.png') # 灌木丛 hero = [pygame.image.load('hero1.png'), pygame.image.load('hero2.png'), pygame.image.load('hero3.png'), pygame.image.load('hero4.png'), pygame.image.load('hero5.png')] index = 0 - +j='runing' +y=400 +t=30 +obstacle = random.choice([bush, stone, cacti]) +rect = obstacle.get_rect() +rect.x = 1000 +rect.y = 500 - rect.height while True: for event in pygame.event.get(): if event.type == locals.QUIT: # 接收到退出事件后退出程序 exit() + if event.type == locals.KEYDOWN: + if j =='runing': + if event.key == locals.K_SPACE: + j='up' + if j == 'up': + if t > 0: + y -=t + t-=2 + else: + j = 'down' + if j=='down': + if t <= 30: + y+=t + t+=2 + else: + j = 'runing' + t=30 w = hero[index] index+=1 if index == 5: @@ -31,7 +54,13 @@ while True: # 将背景图画上去 screen.blit(background, (0, 0)) screen.blit(road, (0, 500)) - screen.blit(w, (150, 400)) + screen.blit(w, (150,y)) + if rect.x <= 0-rect.width: + obstacle = random.choice([bush, stone, cacti]) + rect = obstacle.get_rect() + rect.x = 1000 + rect.y = 500 - rect.height + rect.x -= 8 # 刷新画面 pygame.display.update() FPS.tick(60) \ No newline at end of file -- libgit2 0.25.0