Commit 09395226 by BellCodeEditor

save project

parent bae938cb
Showing with 12 additions and 8 deletions
...@@ -6,7 +6,7 @@ pygame.init() # 初始化 ...@@ -6,7 +6,7 @@ pygame.init() # 初始化
screen = pygame.display.set_mode((1000, 600)) screen = pygame.display.set_mode((1000, 600))
FPS = pygame.time.Clock() # pygame时钟,控制游戏速度(帧数) FPS = pygame.time.Clock() # pygame时钟,控制游戏速度(帧数)
# 载入图片 # 载入图片
pygame.display.set_caption('符与堂是sb')#展示窗口标题 pygame.display.set_caption('tm的老符是sb(也是sz,还是个wc人) sb sb sb sb sb sb sb sb sb sb sb sb sb sb sb sb sb sb sb sb sb sb sb sb sb sb sb sb sb sb sb sb sb sb')#展示窗口标题
background = pygame.image.load('bg.png') # 背景 background = pygame.image.load('bg.png') # 背景
road = pygame.image.load('road.png') # 路 road = pygame.image.load('road.png') # 路
stone = pygame.image.load('stone.png') # 石头 stone = pygame.image.load('stone.png') # 石头
...@@ -20,6 +20,7 @@ hero = [pygame.image.load('hero1.png'), ...@@ -20,6 +20,7 @@ hero = [pygame.image.load('hero1.png'),
index_1 = 0 index_1 = 0
y = 400 y = 400
jumState = "runing" jumState = "runing"
t=30
while True: while True:
for event in pygame.event.get(): for event in pygame.event.get():
if event.type == locals.QUIT: if event.type == locals.QUIT:
...@@ -27,18 +28,21 @@ while True: ...@@ -27,18 +28,21 @@ while True:
exit() exit()
if event.type == locals.KEYDOWN: if event.type == locals.KEYDOWN:
if event.key == locals.K_SPACE: if event.key == locals.K_SPACE:
jumState = "up" if y >= 400:
jumState = "up"
if jumState == "up": if jumState == "up":
if y >= 150: if t >0:
y -= 5 y -= t
t -= 2 # t= 28 26 24 0
else: else:
jumState = "down" jumState = "down"
if jumState == "down": if jumState == "down":
if y <=400: if t<=30:
y += 5 y += t
t += 2
else: else:
jumState = "runing" jumState = "runing"
t=30
wukong=hero[index_1] wukong=hero[index_1]
index_1+=1 index_1+=1
if index_1 ==5: if index_1 ==5:
......
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