Commit 05240897 by BellCodeEditor

save project

parent 022ec8df
Showing with 43 additions and 2 deletions
......@@ -11,19 +11,59 @@ road = pygame.image.load('road.png') # 路
stone = pygame.image.load('stone.png') # 石头
cacti = pygame.image.load('cacti.png') # 仙人掌
apple = pygame.image.load('bush.png') # 灌木丛
hero = pygame.image.load('hero1.png')
hero = [pygame.image.load('hero1.png'),
pygame.image.load('hero2.png'),
pygame.image.load('hero3.png'),
pygame.image.load('hero4.png'),
pygame.image.load('hero5.png')]
index = 0
jumpState='running'
y=400
t=30
while True:
for event in pygame.event.get():
if event.type == locals.QUIT:
# 接收到退出事件后退出程序
exit()
# if jumpState=='running'
if event.type==locals.KEYDOWN:
if event.key==locals.K_SPACE:
jumpState='up'
if event.type==locals.KEYDOWN:
if event.key==locals.K_a:
jumpState='up2'
if jumpState=='up':
if t>0:
y-=t
t-=2
else:
jumpState='down'
if jumpState=='up2':
if t>0:
y-=t
t-=2
else:
jumpState='down'
if jumpState=='down':
if t<=30:
y+=t
t+=2
else:
jumpState='running'
t=30
wukong = hero[index]
index +=1
if index ==5:
index=0
# 将背景图画上去
screen.blit(background, (0, 0))
screen.blit(road, (0, 500))
screen.blit(hero, (150, 400))
screen.blit(hero[index], (150, y))
# 刷新画面
pygame.display.update()
FPS.tick(60)
\ No newline at end of file
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