From 052408978e5117aada98b5736bb333bfb2a291a3 Mon Sep 17 00:00:00 2001
From: BellCodeEditor <bellcode_dev@bell.ai>
Date: Mon, 12 Jul 2021 10:34:58 +0800
Subject: [PATCH] save project

---
 my_game.py | 44 ++++++++++++++++++++++++++++++++++++++++++--
 1 file changed, 42 insertions(+), 2 deletions(-)

diff --git a/my_game.py b/my_game.py
index 53f76a3..4d1219a 100644
--- a/my_game.py
+++ b/my_game.py
@@ -11,19 +11,59 @@ road = pygame.image.load('road.png')      # 路
 stone = pygame.image.load('stone.png')      # 石头
 cacti = pygame.image.load('cacti.png')      # 仙人掌
 apple = pygame.image.load('bush.png')      # 灌木丛
-hero = pygame.image.load('hero1.png')
+hero = [pygame.image.load('hero1.png'),
+        pygame.image.load('hero2.png'),
+        pygame.image.load('hero3.png'),
+        pygame.image.load('hero4.png'),
+        pygame.image.load('hero5.png')]
 index = 0 
+jumpState='running'
+y=400
+t=30
 
 while True:
     for event in pygame.event.get():
         if event.type == locals.QUIT:
             # 接收到退出事件后退出程序
             exit()
+    # if jumpState=='running'
+    if event.type==locals.KEYDOWN:
+        if event.key==locals.K_SPACE:
+            jumpState='up'
 
+    if event.type==locals.KEYDOWN:
+        if event.key==locals.K_a:
+            jumpState='up2'
+
+
+    if jumpState=='up':
+        if t>0:
+            y-=t
+            t-=2
+        else:
+            jumpState='down'
+    if jumpState=='up2':
+        if t>0:
+            y-=t
+            t-=2
+        else:
+            jumpState='down'
+
+    if jumpState=='down':
+        if t<=30:
+            y+=t 
+            t+=2
+        else:
+            jumpState='running'
+            t=30
+    wukong = hero[index]
+    index +=1
+    if index ==5:
+        index=0
     # 将背景图画上去
     screen.blit(background, (0, 0))
     screen.blit(road, (0, 500))
-    screen.blit(hero, (150, 400))
+    screen.blit(hero[index], (150, y))
     # 刷新画面
     pygame.display.update()
     FPS.tick(60)
\ No newline at end of file
--
libgit2 0.25.0