Commit 02d187f6 by BellCodeEditor

auto save

parent 022ec8df
Showing with 40 additions and 6 deletions
import pygame
from pygame import locals
import random
pygame.init() # 初始化
# 创建一个窗口
screen = pygame.display.set_mode((1000, 600))
FPS = pygame.time.Clock() # pygame时钟,控制游戏速度(帧数)
pygame.display.set_caption("悟空酷跑")
# 载入图片
background = pygame.image.load('bg.png') # 背景
road = pygame.image.load('road.png') # 路
stone = pygame.image.load('stone.png') # 石头
cacti = pygame.image.load('cacti.png') # 仙人掌
apple = pygame.image.load('bush.png') # 灌木丛
hero = pygame.image.load('hero1.png')
index = 0
bush = pygame.image.load('bush.png') # 灌木丛
hero = [pygame.image.load('hero1.png'),
pygame.image.load('hero2.png'),
pygame.image.load('hero3.png'),
pygame.image.load('hero4.png'),
pygame.image.load('hero5.png')]
i=0
jp = "runing"
y = 400
t = 30
obstacle = random.choice([bush,stone,cacti])
rect = obstacle.get_rect()
rect.x = 1000
rect.y = 500 - rect.height
while True:
for event in pygame.event.get():
if event.type == locals.QUIT:
# 接收到退出事件后退出程序
exit()
if event.type == locals.KEYDOWN:
if jp == "runing":
if event.key == locals.K_SPACE:
jp = "up"
if jp == "up":
if t > 0:
y-=t
t-=2
else:
jp = "down"
if jp == "down":
if t <=30:
y += t
t += 2
else:
jp = "runing"
t = 30
w=hero[i]
if jp == "runing":
i+=1
if i == 5:
i = 0
# 将背景图画上去
screen.blit(background, (0, 0))
screen.blit(road, (0, 500))
screen.blit(hero, (150, 400))
screen.blit(w, (150, y))
# 刷新画面
pygame.display.update()
FPS.tick(60)
\ No newline at end of file
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