Commit 029034be by BellCodeEditor

save project

parent 8a1dadaf
Showing with 18 additions and 25 deletions
import pygame import pygame
from pygame import locals from pygame import locals
import random
pygame.init() # 初始化 pygame.init() # 初始化
# 创建一个窗口 # 创建一个窗口
...@@ -17,11 +17,15 @@ hero = [pygame.image.load('hero1.png') ...@@ -17,11 +17,15 @@ hero = [pygame.image.load('hero1.png')
pygame.image.load('hero2.png') pygame.image.load('hero2.png')
pygame.image.load('hero3.png') pygame.image.load('hero3.png')
pygame.image.load('hero4.png') pygame.image.load('hero4.png')
pygame.image.load('hero5.png') pygame.image.load('hero5.png')]
index = 0 index = 0
jumpState = "runing" jumpState = "runing"
y = 400 y = 400
t = 30 t = 30
obstcle=random.choice([bush, stone, cacti])
rect = obstcle.get_rect()
rect.x = 1000
rect.y = 500 - rect.height
while True: while True:
for event in pygame.event.get(): for event in pygame.event.get():
...@@ -31,39 +35,25 @@ while True: ...@@ -31,39 +35,25 @@ while True:
if event.type == locals.KEYDOWN: if event.type == locals.KEYDOWN:
if event.key == locals.K_SPACE: if event.key == locals.K_SPACE:
jumpState = "up" jumpState = "up"
if jumpState == "up" if jumpState == "up"
if y > 150: if y > 150:
y -= 5 y -= t
t -= 2
else: else:
jumpState = "down" jumpState = "down"
if jumpState == "down" if jumpState == "down"
if y< 400: if y< 400:
y +=5 y += t
t +=
else: else:
jumpState = "runing" jumpState = "runing"
wukong = heor[index] wukong = heor[index]
if jumpState == "runing"
index +=
if index >= 5
...@@ -80,7 +70,9 @@ while True: ...@@ -80,7 +70,9 @@ while True:
# 将背景图画上去 # 将背景图画上去
screen.blit(background, (0, 0)) screen.blit(background, (0, 0))
screen.blit(road, (0, 500)) screen.blit(road, (0, 500))
screen.blit(hero, (150, 400)) screen.blit(hero, (150, y))
if rect.
# 刷新画面 # 刷新画面
pygame.display.update() pygame.display.update()
FPS.tick(60) FPS.tick(60)
\ No newline at end of file
Markdown is supported
0% or
You are about to add 0 people to the discussion. Proceed with caution.
Finish editing this message first!
Please register or sign in to comment