Commit 029034be by BellCodeEditor

save project

parent 8a1dadaf
Showing with 20 additions and 27 deletions
import pygame
from pygame import locals
import random
pygame.init() # 初始化
# 创建一个窗口
......@@ -17,11 +17,15 @@ hero = [pygame.image.load('hero1.png')
pygame.image.load('hero2.png')
pygame.image.load('hero3.png')
pygame.image.load('hero4.png')
pygame.image.load('hero5.png')
pygame.image.load('hero5.png')]
index = 0
jumpState = "runing"
y = 400
t = 30
obstcle=random.choice([bush, stone, cacti])
rect = obstcle.get_rect()
rect.x = 1000
rect.y = 500 - rect.height
while True:
for event in pygame.event.get():
......@@ -31,41 +35,25 @@ while True:
if event.type == locals.KEYDOWN:
if event.key == locals.K_SPACE:
jumpState = "up"
if jumpState == "up"
if y > 150:
y -= 5
y -= t
t -= 2
else:
jumpState = "down"
if jumpState == "down"
if y< 400:
y +=5
y += t
t +=
else:
jumpState = "runing"
wukong = heor[index]
if jumpState == "runing"
index +=
if index >= 5
......@@ -77,10 +65,14 @@ while True:
# 将背景图画上去
screen.blit(background, (0, 0))
screen.blit(road, (0, 500))
screen.blit(hero, (150, 400))
screen.blit(hero, (150, y))
if rect.
# 刷新画面
pygame.display.update()
FPS.tick(60)
\ No newline at end of file
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