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  • pygame_lesson7_diy1
  • my_game.py
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  • BellCodeEditor's avatar
    save project · e82b5a99
    BellCodeEditor committed 2 years ago
    e82b5a99
my_game.py 1.45 KB
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import pygame
from pygame import locals

pygame.init()  # 初始化
# 创建一个窗口
screen = pygame.display.set_mode((1000, 600))
FPS = pygame.time.Clock()  # pygame时钟,控制游戏速度(帧数)
# 载入图片
background = pygame.image.load('bg.png')    # 背景
road = pygame.image.load('road.png')      # 路
stone = pygame.image.load('stone.png')      # 石头
cacti = pygame.image.load('cacti.png')      # 仙人掌
apple = pygame.image.load('bush.png')      # 灌木丛
hero = [pygame.image.load('hero1.png'),
       pygame.image.load('hero2.png'),
       pygame.image.load('hero3.png'),
       pygame.image.load('hero4.png'),
       pygame.image.load('hero5.png')]
pygame.display.set_caption("悟空酷跑")
index = 0
t=30 
wr="run"
y=400
while True:
    for event in pygame.event.get():
        if event.type == locals.QUIT:
            exit()    
        if event.type==locals.KEYDOWN:            
            if event.type==locals.K_SPACE:
                wr="up"
    if t=0:
        y>150
        y-=5   
    else:
         wr="down" 
    if wr=='down' : 
        y<40
        y+=5
    else:
        wr="run"
                       # 接收到退出事件后退出程序
            
    wweq=hero[index]
    index+=1   
if index==5:
     index=0     
        
        
    # 将背景图画上去
    screen.blit(background, (0, 0))
    screen.blit(road, (0, 500))
    screen.blit(wweq, (150, y))
    # 刷新画面
    pygame.display.update()
    FPS.tick(60)