my_game.py
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import pygame
from pygame import locals
pygame.init() # 初始化
# 创建一个窗口
screen = pygame.display.set_mode((1000, 600))
FPS = pygame.time.Clock() # pygame时钟,控制游戏速度(帧数)
# 载入图片
background = pygame.image.load('bg.png') # 背景
road = pygame.image.load('road.png') # 路
stone = pygame.image.load('stone.png') # 石头
cacti = pygame.image.load('cacti.png') # 仙人掌
apple = pygame.image.load('bush.png') # 灌木丛
hero = [pygame.image.load('hero1.png'),
pygame.image.load('hero2.png'),
pygame.image.load('hero3.png'),
pygame.image.load('hero4.png'),
pygame.image.load('hero5.png')]
pygame.display.set_caption("悟空酷跑")
index = 0
t=30
wr="run"
y=400
while True:
for event in pygame.event.get():
if event.type == locals.QUIT:
exit()
if event.type==locals.KEYDOWN:
if event.type==locals.K_SPACE:
wr="up"
if t=0:
y>150
y-=5
else:
wr="down"
if wr=='down' :
y<40
y+=5
else:
wr="run"
# 接收到退出事件后退出程序
wweq=hero[index]
index+=1
if index==5:
index=0
# 将背景图画上去
screen.blit(background, (0, 0))
screen.blit(road, (0, 500))
screen.blit(wweq, (150, y))
# 刷新画面
pygame.display.update()
FPS.tick(60)