Skip to content
  • P
    Projects
  • G
    Groups
  • S
    Snippets
  • Help

Administrator / pygame_lesson7_diy1

  • This project
    • Loading...
  • Sign in
Go to a project
  • Project
  • Repository
  • Issues 0
  • Merge Requests 0
  • Pipelines
  • Wiki
  • Snippets
  • Members
  • Activity
  • Graph
  • Charts
  • Create a new issue
  • Jobs
  • Commits
  • Issue Boards
  • Files
  • Commits
  • Branches
  • Tags
  • Contributors
  • Graph
  • Compare
  • Charts
Switch branch/tag
  • pygame_lesson7_diy1
  • game.py
Find file
BlameHistoryPermalink
  • BellCodeEditor's avatar
    auto save · dfd8f070
    BellCodeEditor committed a year ago
    dfd8f070
game.py 3.55 KB
1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 46 47 48 49 50 51 52 53 54 55 56 57 58 59 60 61 62 63 64 65 66 67 68 69 70 71 72 73 74 75 76 77 78 79 80 81 82 83 84 85 86 87 88 89 90 91 92 93 94 95 96 97 98 99 100 101 102 103 104 105 106 107 108 109 110 111 112 113 114 115 116 117
import pygame
from pygame import locals
import random

pygame.init()  # 初始化
# 创建一个窗口
class Block(pygame.sprite.Sprite):
    def __init__(self,image1,image2,image3):
        super().__init__()
        self.image=random.choice([image1,image2,image3])
        self.rect=self.image.get_rect()
        self.rect.x=1000
        self.rect.y=500-self.rect.height
        self.score = 1

class Player(pygame.sprite.Sprite):
    def __init__(self,image):
        super().__init__()
        self.image=image
        self.rect=self.image.get_rect()
        self.rect.x = 150
        self.rect.y = 400
screen = pygame.display.set_mode((1000, 600))
pygame.display.set_caption("悟空酷跑")
FPS = pygame.time.Clock()  # pygame时钟,控制游戏速度(帧数)
# 载入图片
background = pygame.image.load('bg.png')    # 背景
road = pygame.image.load('road.png')      # 路
stone = pygame.image.load('stone.png')      # 石头
cacti = pygame.image.load('cacti.png')      # 仙人掌
bush = pygame.image.load('bush.png')      # 灌木丛
font = pygame.font.Font("STKAITI.TTF",18)
hero = [pygame.image.load('hero1.png'),
        pygame.image.load('hero2.png'),
        pygame.image.load('hero3.png'),
        pygame.image.load('hero4.png'),
        pygame.image.load('hero5.png')]
a = 0 
jump="runing"
y=400
t=30
block_list = pygame.sprite.Group()
road_x = 0
bg_x = 0
time = 0
Game = True
score = 0
speed = 8

while True:
    speed = 8 + score + 1
    for event in pygame.event.get():
        if event.type == locals.QUIT:
            # 接收到退出事件后退出程序
            exit()
        if event.type == locals.KEYDOWN:
            if jump=="runing":
                if event.key == locals.K_SPACE:
                    jump="up"
    wukong = Player(hero[a])
    if jump=="runing":
        a += 1
        if a > 4:
            a =0
    if Game == True:
        if jump=="up":
            if t>0:
                y-=t
                wukong.rect.y = y
                t-=2
            else:
                jump="down"
        if jump=="down":
            if t<=30:
                y+=t
                wukong.rect.y = y
                t+=2
            else:
                jump="runing"
                t=30

        # 将背景图画上去
        bg_x-=1
        if bg_x <- 1000:
            bg_x = 0
        screen.blit(background, (bg_x, 0))
        road_x -= speed
        if road_x <- 1000:
            road_x = 0
        screen.blit(road, (road_x,500))
        screen.blit(wukong.image, (150, y))
        time += 1
        if time >= 60:
            time = 0
            num = random.randint(0,50)
            if num > 20:
                b = Block(stone,cacti,bush)
                block_list.add(b)
        for sprite in block_list:
            sprite.rect.x -= speed
            screen.blit(sprite.image,(sprite.rect.x,sprite.rect.y))
            if sprite.rect.x < 0 - sprite.rect.width:
                sprite.kill()
            if pygame.sprite.collide_rect(wukong,sprite):
                Game_over = pygame.image.load("gameover.png")
                screen.blit(Game_over,(400,200))
                Game = False
            else:
                if sprite.rect.x + sprite.rect.width < wukong.rect.x:
                    score += sprite.score
                    sprite.score = 0
        # 刷新画面
        info = "分数:" + str(score)
        text = font.render(info,True,(255,255,255))
        screen.blit(text,(900,20))
        pygame.display.update()
        FPS.tick(60)