game.py
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import pygame
from pygame import locals
import random
pygame.init() # 初始化
# 创建一个窗口
class Block(pygame.sprite.Sprite):
def __init__(self,image1,image2,image3):
super().__init__()
self.image=random.choice([image1,image2,image3])
self.rect=self.image.get_rect()
self.rect.x=1000
self.rect.y=500-self.rect.height
self.score = 1
class Player(pygame.sprite.Sprite):
def __init__(self,image):
super().__init__()
self.image=image
self.rect=self.image.get_rect()
self.rect.x = 150
self.rect.y = 400
screen = pygame.display.set_mode((1000, 600))
pygame.display.set_caption("悟空酷跑")
FPS = pygame.time.Clock() # pygame时钟,控制游戏速度(帧数)
# 载入图片
background = pygame.image.load('bg.png') # 背景
road = pygame.image.load('road.png') # 路
stone = pygame.image.load('stone.png') # 石头
cacti = pygame.image.load('cacti.png') # 仙人掌
bush = pygame.image.load('bush.png') # 灌木丛
font = pygame.font.Font("STKAITI.TTF",18)
hero = [pygame.image.load('hero1.png'),
pygame.image.load('hero2.png'),
pygame.image.load('hero3.png'),
pygame.image.load('hero4.png'),
pygame.image.load('hero5.png')]
a = 0
jump="runing"
y=400
t=30
block_list = pygame.sprite.Group()
road_x = 0
bg_x = 0
time = 0
Game = True
score = 0
speed = 8
while True:
speed = 8 + score + 1
for event in pygame.event.get():
if event.type == locals.QUIT:
# 接收到退出事件后退出程序
exit()
if event.type == locals.KEYDOWN:
if jump=="runing":
if event.key == locals.K_SPACE:
jump="up"
wukong = Player(hero[a])
if jump=="runing":
a += 1
if a > 4:
a =0
if Game == True:
if jump=="up":
if t>0:
y-=t
wukong.rect.y = y
t-=2
else:
jump="down"
if jump=="down":
if t<=30:
y+=t
wukong.rect.y = y
t+=2
else:
jump="runing"
t=30
# 将背景图画上去
bg_x-=1
if bg_x <- 1000:
bg_x = 0
screen.blit(background, (bg_x, 0))
road_x -= speed
if road_x <- 1000:
road_x = 0
screen.blit(road, (road_x,500))
screen.blit(wukong.image, (150, y))
time += 1
if time >= 60:
time = 0
num = random.randint(0,50)
if num > 20:
b = Block(stone,cacti,bush)
block_list.add(b)
for sprite in block_list:
sprite.rect.x -= speed
screen.blit(sprite.image,(sprite.rect.x,sprite.rect.y))
if sprite.rect.x < 0 - sprite.rect.width:
sprite.kill()
if pygame.sprite.collide_rect(wukong,sprite):
Game_over = pygame.image.load("gameover.png")
screen.blit(Game_over,(400,200))
Game = False
else:
if sprite.rect.x + sprite.rect.width < wukong.rect.x:
score += sprite.score
sprite.score = 0
# 刷新画面
info = "分数:" + str(score)
text = font.render(info,True,(255,255,255))
screen.blit(text,(900,20))
pygame.display.update()
FPS.tick(60)