Skip to content
  • P
    Projects
  • G
    Groups
  • S
    Snippets
  • Help

Administrator / pygame_lesson7_diy1

  • This project
    • Loading...
  • Sign in
Go to a project
  • Project
  • Repository
  • Issues 0
  • Merge Requests 0
  • Pipelines
  • Wiki
  • Snippets
  • Members
  • Activity
  • Graph
  • Charts
  • Create a new issue
  • Jobs
  • Commits
  • Issue Boards
  • Files
  • Commits
  • Branches
  • Tags
  • Contributors
  • Graph
  • Compare
  • Charts
Switch branch/tag
  • pygame_lesson7_diy1
  • my_game.py
Find file
BlameHistoryPermalink
  • BellCodeEditor's avatar
    save project · 8c682624
    BellCodeEditor committed 3 years ago
    8c682624
my_game.py 1.54 KB
1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 46 47 48 49 50 51 52 53 54 55 56 57 58 59 60 61 62 63 64 65 66 67 68
import pygame
from pygame import locals

y=400
ddd="running"
pygame.init()  # 初始化
# 创建一个窗口
pygame.display.set_caption("悟空酷跑")
screen = pygame.display.set_mode((1000, 600))
FPS = pygame.time.Clock()  # pygame时钟,控制游戏速度(帧数)
# 载入图片
background = pygame.image.load('bg.png')    # 背景
road = pygame.image.load('road.png')      # 路
stone = pygame.image.load('stone.png')      # 石头
cacti = pygame.image.load('cacti.png')      # 仙人掌
apple = pygame.image.load('bush.png')      # 灌木丛
Hero = [pygame.image.load('hero1.png'), pygame.image.load('hero2.png'),pygame.image.load('hero3.png'),pygame.image.load('hero4.png')

,pygame.image.load('hero5.png')]
index = 0 
while True:
    for event in pygame.event.get():
        if event.type == locals.QUIT:
            # 接收到退出事件后退出程序
            exit()
        if event.type==locals.KEYDOWN:
            if event.key==locals.K_SPACE:
                ddd="up"

    if ddd=="up":
        if y>150:
            y-=5  
        else:
            ddd="down"

    if ddd=="down":
        if y<400:
            y+=5  
        else:
            ddd="running"

    index+=1
    if index>4:
        index=0
    guku=Hero[index]
    
    # 将背景图画上去
    screen.blit(background, (0, 0))
    screen.blit(road, (0, 500))
    screen.blit(guku, (150, y))
    # 刷新画面
    pygame.display.update()
    FPS.tick(60)

    if event.type==locals.KEYDOWN:
        if event.key==locals.K_SPACE:
            ddd="up"