Skip to content
  • P
    Projects
  • G
    Groups
  • S
    Snippets
  • Help

Administrator / pygame_lesson7_diy1

  • This project
    • Loading...
  • Sign in
Go to a project
  • Project
  • Repository
  • Issues 0
  • Merge Requests 0
  • Pipelines
  • Wiki
  • Snippets
  • Members
  • Activity
  • Graph
  • Charts
  • Create a new issue
  • Jobs
  • Commits
  • Issue Boards
  • Files
  • Commits
  • Branches
  • Tags
  • Contributors
  • Graph
  • Compare
  • Charts
Switch branch/tag
  • pygame_lesson7_diy1
  • my_game.py
Find file
BlameHistoryPermalink
  • BellCodeEditor's avatar
    save project · 8abbbe65
    BellCodeEditor committed 2 years ago
    8abbbe65
my_game.py 2.01 KB
1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 46 47 48 49 50 51 52 53 54 55 56 57 58 59 60 61 62 63 64 65 66 67 68 69 70 71 72 73 74
import pygame
from pygame import locals
import random

pygame.init()  # 初始化
# 创建一个窗口
screen = pygame.display.set_mode((1000, 600))
FPS = pygame.time.Clock()  # pygame时钟,控制游戏速度(帧数)
pygame.display.set_caption('悟空跑酷')
# 载入图片
background = pygame.image.load('bg.png')    # 背景
road = pygame.image.load('road.png')      # 路
stone = pygame.image.load('stone.png')      # 石头
cacti = pygame.image.load('cacti.png')      # 仙人掌
bush = pygame.image.load('bush.png')      # 灌木丛
hero = [pygame.image.load('hero1.png'),pygame.image.load('hero2.png'),pygame.image.load('hero3.png'),pygame.image.load('hero4.png'),pygame.image.load('hero5.png')]
        
index = 0 
y = 400
jumpState = 'running'
t = 30
obstacle = random.choice([bush,stone,cacti])
rect = obstacle.get_rect()
rect.x=1000
rect.y=500-rect.height
while True:
    
    wukong=hero[index]
    if jumpState == 'running':
        index+=1
        if index == 5:
            index=0

    
    for event in pygame.event.get():
        if event.type == locals.QUIT:
            # 接收到退出事件后退出程序
            exit()
        if event.type == locals.KEYDOWN:
            if jumpState == 'running':
                if event.key == locals.K_SPACE:#如果摁下空格键jumpState = 'up'
                    jumpState = 'up'
    if jumpState == 'up':
        if t > 0:
            y-=t
            t-=2
        else:
            jumpState = 'down'
    if jumpState == 'down':
        if t <= 30:
            y+=t
            t+=2
        else:
            jumpState = 'running'
            t=30


    


    # 将背景图画上去
    screen.blit(background, (0, 0))
    screen.blit(road, (0, 500))
    screen.blit(wukong, (150, y))
    if rect.x<=0-rect.width:
        obstacle = random.choice([bush,stone,cacti])
        rect = obstacle.get_rect()
        rect.x=1000
        rect.y=500-rect.height
    rect.x-=8
    screen.blit(obstacle, (rect.x, rect.y))
    # 刷新画面
    pygame.display.update()
    FPS.tick(60)