my_game.py
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import pygame
from pygame import locals
import random
pygame.init() # 初始化
# 创建一个窗口
screen = pygame.display.set_mode((1000, 600))
FPS = pygame.time.Clock() # pygame时钟,控制游戏速度(帧数)
pygame.display.set_caption('悟空跑酷')
# 载入图片
background = pygame.image.load('bg.png') # 背景
road = pygame.image.load('road.png') # 路
stone = pygame.image.load('stone.png') # 石头
cacti = pygame.image.load('cacti.png') # 仙人掌
bush = pygame.image.load('bush.png') # 灌木丛
hero = [pygame.image.load('hero1.png'),pygame.image.load('hero2.png'),pygame.image.load('hero3.png'),pygame.image.load('hero4.png'),pygame.image.load('hero5.png')]
index = 0
y = 400
jumpState = 'running'
t = 30
obstacle = random.choice([bush,stone,cacti])
rect = obstacle.get_rect()
rect.x=1000
rect.y=500-rect.height
while True:
wukong=hero[index]
if jumpState == 'running':
index+=1
if index == 5:
index=0
for event in pygame.event.get():
if event.type == locals.QUIT:
# 接收到退出事件后退出程序
exit()
if event.type == locals.KEYDOWN:
if jumpState == 'running':
if event.key == locals.K_SPACE:#如果摁下空格键jumpState = 'up'
jumpState = 'up'
if jumpState == 'up':
if t > 0:
y-=t
t-=2
else:
jumpState = 'down'
if jumpState == 'down':
if t <= 30:
y+=t
t+=2
else:
jumpState = 'running'
t=30
# 将背景图画上去
screen.blit(background, (0, 0))
screen.blit(road, (0, 500))
screen.blit(wukong, (150, y))
if rect.x<=0-rect.width:
obstacle = random.choice([bush,stone,cacti])
rect = obstacle.get_rect()
rect.x=1000
rect.y=500-rect.height
rect.x-=8
screen.blit(obstacle, (rect.x, rect.y))
# 刷新画面
pygame.display.update()
FPS.tick(60)