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  • pygame_lesson7_diy1
  • my_game.py
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  • BellCodeEditor's avatar
    save project · 884d704e
    BellCodeEditor committed 2 years ago
    884d704e
my_game.py 1.95 KB
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import pygame
from pygame import locals
import random
pygame.init()  # 初始化
# 创建一个窗口
screen = pygame.display.set_mode((1000, 600))
FPS = pygame.time.Clock()  # pygame时钟,控制游戏速度(帧数)
# 载入图片
pygame.display.set_caption('tm的老符是sb(也是sz,还是个wc人) sb sb sb sb sb sb sb sb sb sb sb sb sb sb sb sb sb sb sb sb sb sb sb sb sb sb sb sb sb sb sb sb sb sb sb sb sb sb sb sb sb sb sb sb sb sb sb sb sb sb sb sb sb sb sb sb sb')#展示窗口标题
background = pygame.image.load('bg.png')    # 背景
road = pygame.image.load('road.png')      # 路
stone = pygame.image.load('stone.png')      # 石头
cacti = pygame.image.load('cacti.png')      # 仙人掌
apple = pygame.image.load('bush.png')      # 灌木丛
hero = [pygame.image.load('hero1.png'),
    pygame.image.load('hero2.png') ,
    pygame.image.load('hero3.png') ,
    pygame.image.load('hero4.png') ,
    pygame.image.load('hero5.png') ]
index_1 = 0
y = 400
jumState = "runing"
t=30
result= random.choice([stone,cacti,apple])
rect=result.get_rect()
print(rect)
while True:
    for event in pygame.event.get():
        if event.type == locals.QUIT:
            # 接收到退出事件后退出程序
            exit()
        if event.type == locals.KEYDOWN:
            if event.key == locals.K_SPACE:
                if y >= 400:
                    jumState = "up"
    if jumState == "up":
        if t >0:
            y -= t
            t -= 2 # t= 28 26 24   0
        else:
            jumState = "down"
    if jumState == "down": 
        if t<=30:
            y += t
            t += 2
        else:
            jumState = "runing"
            t=30
    wukong=hero[index_1]
    index_1+=1
    if index_1 ==5:
        index_1 = 0
    if  rect.x-rect.width > 0 :
        rect.x -= 8
    # 将背景图画上去
    screen.blit(background, (0, 0))
    screen.blit(road, (0, 500))


    screen.blit(wukong, (150, y))
    # 刷新画面
    pygame.display.update()
    FPS.tick(30)