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  • pygame_lesson7_diy1
  • my_game.py
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  • BellCodeEditor's avatar
    save project · 42b33109
    BellCodeEditor committed 2 years ago
    42b33109
my_game.py 1.6 KB
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import pygame
from pygame import locals


pygame.init()  # 初始化
# 创建一个窗口
screen = pygame.display.set_mode((1000, 600))
FPS = pygame.time.Clock()  # pygame时钟,控制游戏速度(帧数)
pygame.display.set_caption("悟空酷跑")
#修改标题

# 载入图片
background = pygame.image.load('bg.png')    # 背景
road = pygame.image.load('road.png')      # 路
stone = pygame.image.load('stone.png')      # 石头
cacti = pygame.image.load('cacti.png')      # 仙人掌
apple = pygame.image.load('bush.png')      # 灌木丛
hero = [pygame.image.load('hero1.png'),
        pygame.image.load('hero2.png'),
        pygame.image.load('hero3.png'),
        pygame.image.load('hero4.png'),
        pygame.image.load('hero5.png'),]
index = 0 
jumpState = "rening"
y = 400
t = 30

while True:
    for event in pygame.event.get():
        if event.type == locals.QUIT:
            # 接收到退出事件后退出程序
            exit()
        if event.type == locals.KEYDOWN:
            if event.key == locals.K_SPACE:
                jumpState = "up"
    if jumpState == "up":
        if t > 0:
            y -= t
            t -=2
        else:
            jumpState = "down"
    if jumpState == "down":
        if t <= 30:
            y += t
        else:
            jumpState = "running"
            t = 30

    wukong = hero[index]
    if jumpState == "running":
    index += 1
    if index == 5:
        index = 0

    # 将背景图画上去
    screen.blit(background, (0, 0))
    screen.blit(road, (0, 500))
    screen.blit(wukong, (150, y))
    # 刷新画面
    pygame.display.update()
    FPS.tick(60)