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  • pygame_lesson7_diy1
  • my_game.py
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  • BellCodeEditor's avatar
    save project · eb5aecdd
    BellCodeEditor committed 3 years ago
    eb5aecdd
my_game.py 973 Bytes
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import pygame
from pygame import locals

pygame.init()  

screen = pygame.display.set_mode((1000, 600))

FPS = pygame.time.Clock()

pygame.display.set_caption("悟空酷跑")

background = pygame.image.load('bg.png')   
road = pygame.image.load('road.png')   
stone = pygame.image.load('stone.png')  
cacti = pygame.image.load('cacti.png') 
apple = pygame.image.load('bush.png') 
hero = [pygame.image.load('hero1.png'),
        pygame.image.load('hero2.png'),
        pygame.image.load('hero3.png'),
        pygame.image.load('hero4.png'),
        pygame.image.load('hero5.png')]
index = 0 

while True:
    for event in pygame.event.get():
        if event.type == locals.QUIT:
            
            exit()

    wukong = hero[index]
    index += 1
    if index == 5:
        index = 0
        
        
        
      
    screen.blit(background, (0, 0))
    screen.blit(road, (0, 500))
    screen.blit(wukong, (150, 400))
 
    pygame.display.update()
    FPS.tick(60)