my_game.py
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import pygame
from pygame import locals
pygame.init()
screen = pygame.display.set_mode((1000, 600))
FPS = pygame.time.Clock()
pygame.display.set_caption("悟空酷跑")
background = pygame.image.load('bg.png')
road = pygame.image.load('road.png')
stone = pygame.image.load('stone.png')
cacti = pygame.image.load('cacti.png')
apple = pygame.image.load('bush.png')
hero = [pygame.image.load('hero1.png'),
pygame.image.load('hero2.png'),
pygame.image.load('hero3.png'),
pygame.image.load('hero4.png'),
pygame.image.load('hero5.png')]
index = 0
while True:
for event in pygame.event.get():
if event.type == locals.QUIT:
exit()
wukong = hero[index]
index += 1
if index == 5:
index = 0
screen.blit(background, (0, 0))
screen.blit(road, (0, 500))
screen.blit(wukong, (150, 400))
pygame.display.update()
FPS.tick(60)