my_game.py
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import pygame
from pygame import locals
import random
pygame.init() # 初始化
# 创建一个窗口
screen = pygame.display.set_mode((1000, 600))
FPS = pygame.time.Clock() # pygame时钟,控制游戏速度(帧数)
# 载入图片
background = pygame.image.load('bg.png') # 背景
road = pygame.image.load('road.png') # 路
stone = pygame.image.load('stone.png') # 石头
cacti = pygame.image.load('cacti.png') # 仙人掌
apple = pygame.image.load('bush.png') # 灌木丛
hero1= pygame.image.load('hero1.png')
hero2= pygame.image.load('hero2.png')
hero3= pygame.image.load('hero3.png')
hero4= pygame.image.load('hero4.png')
hero5= pygame.image.load('hero5.png')
hero=[hero1,hero2,hero3,hero4,hero5]
index = 0
a=0
pygame.display.set_caption("悟空酷跑")
while True:
b=random.randint(60,100)
for event in pygame.event.get():
if event.type == locals.QUIT:
# 接收到退出事件后退出程序
exit()
a+=1
if a==len(hero)-1:
a=0
mode=hero[a]
# 将背景图画上去
screen.blit(background, (0, 0))
screen.blit(road, (0, 500))
screen.blit(mode, (150, 400))
# 刷新画面
pygame.display.update()
FPS.tick(b)