my_game.py
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import pygame
from pygame import locals
import random
pygame.init() # 初始化
# 创建一个窗口
screen = pygame.display.set_mode((1000, 600))
FPS = pygame.time.Clock() # pygame时钟,控制游戏速度(帧数)
pygame.display.set_caption('悟空酷跑1.0')
# 载入图片
background = pygame.image.load('bg.png') # 背景
road = pygame.image.load('road.png') # 路
s = pygame.image.load('stone.png') # 石头
c = pygame.image.load('cacti.png') # 仙人掌
b = pygame.image.load('bush.png') # 灌木丛
hero = [pygame.image.load('hero1.png'),
pygame.image.load('hero2.png'),
pygame.image.load('hero3.png'),
pygame.image.load('hero4.png'),
pygame.image.load('hero5.png')]
index = 0
y = 400
j = 'running'
t = 30
o = random.choice([b,s,c,hero[0],hero[1],hero[2],hero[3],hero[4],background])
rect = o.get_rect()
rect.x = 1000
rect.y = 500-rect.height
while True:
for event in pygame.event.get():
if event.type == locals.QUIT:
# 接收到退出事件后退出程序
exit()
if event.type == locals.KEYDOWN:
if j =='running':
if event.key == locals.K_SPACE:
j = 'up'
if j == 'up':
if t > 0:
y-=t
t-=2
else:
j = 'down'
if j == 'down':
if t <= 30:
y += t
t += 2
else:
j = 'running'
t = 30
wukong = hero[index%5]
# 将背景图画上去
screen.blit(background, (0, 0))
screen.blit(road, (0, 500))
screen.blit(wukong, (150, y))
if rect.x<0-rect.width:
o = random.choice([b,s,c,hero[0],hero[1],hero[2],hero[3],hero[4],background])
rect = o.get_rect()
rect.x = 1000
rect.y = 500-rect.height
rect.x-=8
screen.blit(o,(rect.x,rect.y))
# 刷新画面
if j == 'running':
index+=1
pygame.display.update()
FPS.tick(60)