Commit f0e4d52b by BellCodeEditor

save project

parent 34534393
last.png

3.79 KB

logo.png

40.9 KB

import pygame
from pygame import locals
import os
import random
angle=0
pygame.init() # 初始化
bigsmall=random.randint(10,30)
# 创建窗口
screen = pygame.display.set_mode((640, 480))
# 载入图片、资源
bg_img = pygame.image.load('background.png') # 背景图
play_img = pygame.image.load('play.png') # 播放按钮
stop_img = pygame.image.load('stop.png') # 暂停按钮
last_img = pygame.image.load('last.png') # 上一曲按钮
next_img = pygame.image.load('next.png') # 下一曲按钮
logo_img = pygame.image.load('logo.png') # 下一曲按钮
write1=pygame.font.Font("neuropol.ttf",bigsmall)
musictime=pygame.font.Font("neuropol.ttf",bigsmall)
music_list = []
path = "/Users/edz/Desktop/music"
filelist = os.listdir(path)
num = -1
for i in filelist:
if i[-4:] == ".wav" or i[-4:] == ".ogg":
music_list.append(i)
volume = 0.2
pygame.mixer.music.set_volume(volume) # 初始播放音量
click = 0
play_button = stop_img
print(music_list)
while True:
for event in pygame.event.get():
if event.type == locals.QUIT:
exit()
# 按键,控制声音大小
if event.type == locals.KEYDOWN:
if event.key == locals.K_w:
volume += 0.1
if volume > 1:
volume = 1
pygame.mixer.music.set_volume(volume)
if event.key == locals.K_s:
volume -= 0.1
if volume < 0:
volume = 0
pygame.mixer.music.set_volume(volume)
if event.type == locals.MOUSEBUTTONDOWN:
if event.button == 1: # 左击
x, y = event.pos
if x > 270 and x < 370 and y > 350 and y < 450: # 播放按钮
click += 1
if click % 2 == 0:
play_button = stop_img
pygame.mixer.music.unpause()
else:
play_button = play_img
pygame.mixer.music.pause()
if x > 420 and x < 520 and y > 350 and y < 400: # 下一曲
num += 1
if num > len(music_list) - 1:
num = 0
pygame.mixer.music.load(path + "/" + music_list[num])
pygame.mixer.music.play()
play_button = stop_img
if click % 2 == 0:
click += 2
else:
click += 1
music1=pygame.mixer.Sound(path+'/'+ music_list[num])
music_time=int(music1.get_length())
if x > 120 and x < 220 and y > 350 and y < 400: # 上一曲
num -= 1
if num < 0:
num = len(music_list) - 1
pygame.mixer.music.load(path + "/" + music_list[num])
pygame.mixer.music.play()
play_button = stop_img
if click % 2 == 0:
click += 2
else:
click += 1
music1=pygame.mixer.Sound(path+'/'+ music_list[num])
music_time=int(music1.get_length())
if pygame.mixer.music.get_busy() == False:
num += 1
if num > len(music_list)-1:
num = 0
pygame.mixer.music.load(path + "/" + music_list[num])
pygame.mixer.music.play()
music1=pygame.mixer.Sound(path+'/'+ music_list[num])
music_time=int(music1.get_length())
r=random.randint(0,255)
g=random.randint(0,255)
b=random.randint(0,255)
r1=random.randint(0,255)
g1=random.randint(0,255)
b1=random.randint(0,255)
music_timem=music_time//60
music_times=music_time%60
time1=pygame.mixer.music.get_pos()
time2=int(time1/1000)
info1=time2//60
info2=time2%60
if music_times<10:
music_times="0"+str(music_times)
if info2<10:
info2="0"+str(info2)
info=str(info1)+":"+str(info2)
musictime1="/"+str(music_timem)+":"+str(music_times)
write2=write1.render(info,True,(r,g,b))
musictimes=musictime.render(musictime1,True,(r1,g1,b1))
new_logo=pygame.transform.rotate(logo_img,angle)
new_image=new_logo.get_rect(center=(320,200))
pos=(new_image[0],new_image[1])
if play_button==stop_img:
angle+=1
# 绘制画面
screen.blit(bg_img, (0, 0)) # 填充背景
screen.blit(play_button, (270, 330)) # 暂停按钮
screen.blit(new_logo, pos) # 中间logo图
screen.blit(last_img, (120, 350)) # 上一曲
screen.blit(next_img, (420, 350)) # 下一曲
screen.blit(write2,(50,440))
screen.blit(musictimes,(50+bigsmall*3,440))
# 刷新画面
pygame.display.update()
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next.png

3.87 KB

play.png

12.1 KB

stop.png

11.6 KB

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