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Commit
c79c6c71
authored
Jun 12, 2022
by
BellCodeEditor
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9ff4b54b
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my_music.py
my_music.py
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c79c6c71
import
pygame
import
os
import
os
import
pygame
from
pygame
import
locals
from
pygame
import
locals
pygame
.
init
()
# 初始化
pygame
.
init
()
# 初始化
...
@@ -12,21 +12,21 @@ stop_img = pygame.image.load('stop.png') # 暂停按钮
...
@@ -12,21 +12,21 @@ stop_img = pygame.image.load('stop.png') # 暂停按钮
last_img
=
pygame
.
image
.
load
(
'last.png'
)
# 上一曲按钮
last_img
=
pygame
.
image
.
load
(
'last.png'
)
# 上一曲按钮
next_img
=
pygame
.
image
.
load
(
'next.png'
)
# 下一曲按钮
next_img
=
pygame
.
image
.
load
(
'next.png'
)
# 下一曲按钮
logo_img
=
pygame
.
image
.
load
(
'logo.png'
)
# 下一曲按钮
logo_img
=
pygame
.
image
.
load
(
'logo.png'
)
# 下一曲按钮
basic_font
=
pygame
.
font
.
Font
(
'neuropol.ttf'
,
14
)
# 载入音乐
# 载入音乐
#pygame.mixer.music.load('歌曲4.ogg') # 载入音乐
volume
=
0.2
volume
=
0.2
pygame
.
mixer
.
music
.
set_volume
(
volume
)
# 初始播放音量
pygame
.
mixer
.
music
.
set_volume
(
volume
)
# 初始播放音量
click
=
0
click
=
0
play_button
=
stop_img
play_button
=
stop_img
music_list
=
[]
num
=-
1
path
=
"D:
\\
text"
music_list
=
[
"歌曲1.wav"
,
"歌曲2.wav"
,
"歌曲3.wav"
,
"歌曲4.ogg"
]
fil
=
os
.
listdir
(
path
)
path
=
(
"C:
\\
Users
\
huawei
\
Desktop"
)
for
i
in
fil
:
filelist
=
os
.
listdir
(
path
)
if
i
[
-
4
:]
==
".wav"
or
i
[
-
4
:]
==
".ogg"
or
i
[
-
4
:]
==
".mp3"
:
for
i
in
filelist
:
if
i
[
-
4
:]
==
".wav"
or
i
[
-
4
:]
==
".ogg"
:
music_list
.
append
(
i
)
music_list
.
append
(
i
)
num
=
-
1
angle
=
0
while
True
:
while
True
:
for
event
in
pygame
.
event
.
get
():
for
event
in
pygame
.
event
.
get
():
if
event
.
type
==
locals
.
QUIT
:
if
event
.
type
==
locals
.
QUIT
:
...
@@ -46,10 +46,10 @@ while True:
...
@@ -46,10 +46,10 @@ while True:
# 按下鼠标
# 按下鼠标
if
event
.
type
==
locals
.
MOUSEBUTTONDOWN
:
if
event
.
type
==
locals
.
MOUSEBUTTONDOWN
:
if
event
.
button
==
1
:
x
,
y
=
event
.
pos
if
x
>
270
and
x
<
370
and
y
>
350
and
y
<
450
:
# 次数增加
# 次数增加
if
event
.
button
==
1
:
x
,
y
=
event
.
pos
if
x
>
270
and
x
<
370
and
y
>
350
and
y
<
450
:
click
+=
1
click
+=
1
if
click
%
2
==
0
:
if
click
%
2
==
0
:
play_button
=
stop_img
play_button
=
stop_img
...
@@ -59,23 +59,11 @@ while True:
...
@@ -59,23 +59,11 @@ while True:
pygame
.
mixer
.
music
.
pause
()
pygame
.
mixer
.
music
.
pause
()
if
pygame
.
mixer
.
music
.
get_busy
()
==
False
:
if
pygame
.
mixer
.
music
.
get_busy
()
==
False
:
num
+=
1
num
+=
1
if
num
>
len
(
music_list
)
-
1
:
if
num
>
len
(
music_list
)
-
1
:
num
=
0
num
=
0
print
(
num
)
pygame
.
mixer
.
music
.
load
(
music_list
[
num
])
pygame
.
mixer
.
music
.
load
(
path
+
"
\\
"
+
music_list
[
num
])
pygame
.
mixer
.
music
.
play
()
pygame
.
mixer
.
music
.
play
()
new_logo
=
pygame
.
transform
.
rotate
(
logo_img
,
angle
)
newRect
=
new_logo
.
get_rect
(
center
=
(
320
,
200
))
pos
=
(
newRect
[
0
],
newRect
[
1
])
angle
+=
1
# 绘制画面
screen
.
blit
(
bg_img
,
(
0
,
0
))
# 填充背景
# 绘制画
screen
.
blit
(
play_button
,
(
270
,
330
))
# 暂停按钮
\ No newline at end of file
#screen.blit(logo_img, (170, 60)) # 中间logo图
screen
.
blit
(
new_logo
,
pos
)
# 中间logo图
screen
.
blit
(
last_img
,
(
120
,
350
))
# 上一曲
screen
.
blit
(
next_img
,
(
420
,
350
))
# 下一曲
# 刷新画面
pygame
.
display
.
update
()
\ No newline at end of file
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