Commit c79c6c71 by BellCodeEditor

auto save

parent 9ff4b54b
Showing with 20 additions and 32 deletions
import pygame
import os import os
import pygame
from pygame import locals from pygame import locals
pygame.init() # 初始化 pygame.init() # 初始化
...@@ -12,21 +12,21 @@ stop_img = pygame.image.load('stop.png') # 暂停按钮 ...@@ -12,21 +12,21 @@ stop_img = pygame.image.load('stop.png') # 暂停按钮
last_img = pygame.image.load('last.png') # 上一曲按钮 last_img = pygame.image.load('last.png') # 上一曲按钮
next_img = pygame.image.load('next.png') # 下一曲按钮 next_img = pygame.image.load('next.png') # 下一曲按钮
logo_img = pygame.image.load('logo.png') # 下一曲按钮 logo_img = pygame.image.load('logo.png') # 下一曲按钮
basic_font = pygame.font.Font('neuropol.ttf',14)
# 载入音乐 # 载入音乐
#pygame.mixer.music.load('歌曲4.ogg') # 载入音乐
volume = 0.2 volume = 0.2
pygame.mixer.music.set_volume(volume) # 初始播放音量 pygame.mixer.music.set_volume(volume) # 初始播放音量
click = 0 click = 0
play_button = stop_img play_button = stop_img
music_list = [] num=-1
path = "D:\\text" music_list=["歌曲1.wav","歌曲2.wav","歌曲3.wav","歌曲4.ogg"]
fil = os.listdir(path) path=("C:\\Users\huawei\Desktop")
for i in fil: filelist=os.listdir(path)
if i[-4:] == ".wav" or i[-4:] == ".ogg" or i[-4:] == ".mp3": for i in filelist:
if i[-4:]==".wav" or i[-4:]==".ogg":
music_list.append(i) music_list.append(i)
num = -1
angle = 0
while True: while True:
for event in pygame.event.get(): for event in pygame.event.get():
if event.type == locals.QUIT: if event.type == locals.QUIT:
...@@ -46,10 +46,10 @@ while True: ...@@ -46,10 +46,10 @@ while True:
# 按下鼠标 # 按下鼠标
if event.type == locals.MOUSEBUTTONDOWN: if event.type == locals.MOUSEBUTTONDOWN:
if event.button == 1:
x,y = event.pos
if x > 270 and x < 370 and y > 350 and y < 450:
# 次数增加 # 次数增加
if event.button==1:
x,y=event.pos
if x>270 and x<370 and y>350 and y<450:
click += 1 click += 1
if click % 2 == 0: if click % 2 == 0:
play_button = stop_img play_button = stop_img
...@@ -59,23 +59,11 @@ while True: ...@@ -59,23 +59,11 @@ while True:
pygame.mixer.music.pause() pygame.mixer.music.pause()
if pygame.mixer.music.get_busy() == False: if pygame.mixer.music.get_busy() == False:
num += 1 num+=1
if num > len(music_list) - 1: if num>len(music_list)-1:
num = 0 num=0
print(num) pygame.mixer.music.load(music_list[num])
pygame.mixer.music.load(path + "\\" + music_list[num])
pygame.mixer.music.play() pygame.mixer.music.play()
new_logo = pygame.transform.rotate(logo_img,angle)
newRect = new_logo.get_rect(center=(320,200))
pos = (newRect[0],newRect[1])
angle += 1
# 绘制画面
screen.blit(bg_img, (0, 0)) # 填充背景 # 绘制画
screen.blit(play_button, (270, 330)) # 暂停按钮 \ No newline at end of file
#screen.blit(logo_img, (170, 60)) # 中间logo图
screen.blit(new_logo, pos) # 中间logo图
screen.blit(last_img, (120, 350)) # 上一曲
screen.blit(next_img, (420, 350)) # 下一曲
# 刷新画面
pygame.display.update()
\ No newline at end of file
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