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Commit 10cb7d63 authored 2 years ago by BellCodeEditor's avatar BellCodeEditor
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parent 9c62416a
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  • background.png
  • last.png
  • logo.png
  • my_music.py
  • neuropol.ttf
  • next.png
  • play.png
  • stop.png
  • 歌曲1.wav
  • 歌曲2.wav
  • 歌曲3.wav
  • 歌曲4.ogg
background.png 0 → 100644
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background.png

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last.png

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logo.png 0 → 100644
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logo.png

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my_music.py 0 → 100644
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import pygame
from pygame import locals
import os
pygame.init()
screen = pygame.display.set_mode((640, 480))
bg_img = pygame.image.load('background.png') # 背景图
play_img = pygame.image.load('play.png') # 播放按钮
stop_img = pygame.image.load('stop.png') # 暂停按钮
last_img = pygame.image.load('last.png') # 上一曲按钮
next_img = pygame.image.load('next.png') # 下一曲按钮
logo_img = pygame.image.load('logo.png') # 下一曲按钮
my_font=pygame.font.Font("neuropol.ttf",18)
sound_length=0
sound_render=0
music_list = []
path = "C:\\Users\\Administrator\\Desktop\\test"
filelist = os.listdir(path)
num = -1
fpsclock=0
for i in filelist:
if i[-4:] == ".wav" or i[-4:] == ".ogg":
music_list.append(i)
volume = 0.2
pygame.mixer.music.set_volume(volume)
click = 0
play_button = stop_img
angle = 0
while True:
for event in pygame.event.get():
if event.type == locals.QUIT:
exit()
if event.type == locals.KEYDOWN:
if event.key == locals.K_w:
volume += 0.1
if volume > 1:
volume = 1
pygame.mixer.music.set_volume(volume)
if event.key == locals.K_s:
volume -= 0.1
if volume < 0:
volume = 0
pygame.mixer.music.set_volume(volume)
if event.type == locals.MOUSEBUTTONDOWN:
if event.button == 1:
x, y = event.pos
if x > 270 and x < 370 and y > 350 and y < 450:
click += 1
if click % 2 == 0:
play_button = stop_img
pygame.mixer.music.unpause()
else:
play_button = play_img
pygame.mixer.music.pause()
if x > 420 and x < 520 and y > 350 and y < 400:
num += 1
if num > len(music_list) - 1:
num = 0
pygame.mixer.music.load(path + "\\" + music_list[num])
pygame.mixer.music.play()
play_button = stop_img
if click % 2 == 0:
click += 2
else:
click += 1
sound1=pygame.mixer.Sound(path+"\\"+music_list[num ])
sound_length=sound1.get_length()
sound_length=int(sound_length)
if x > 120 and x < 220 and y > 350 and y < 400:
num -= 1
if num < 0:
num = len(music_list) - 1
pygame.mixer.music.load(path + "\\" + music_list[num])
pygame.mixer.music.play()
play_button = stop_img
if click % 2 == 0:
click += 2
else:
click += 1
sound1=pygame.mixer.Sound(path+"\\"+music_list[num])
sound_length=sound1.get_length()
sound_length=int(sound_length)
if pygame.mixer.music.get_busy() == False:
num += 1
if num > len(music_list)-1:
num = 0
pygame.mixer.music.load(path + "\\" + music_list[num])
pygame.mixer.music.play()
new_logo = pygame.transform.rotate(logo_img, angle)
new_logo=pygame.transform.rotate(logo_img,angle)
new_rect=new_logo.get_rect(center=(320,200))
pos=(new_rect[0],new_rect[1])
if play_button==stop_img:
angle += 1
musictime=pygame.mixer.music.get_pos()
music_m=(musictime/1000)//60
music_s=(musictime/1000)%60
if music_s<10:
music_s="0"+str(music_s)
sound_m=sound_length//60
sound_s=sound_length%60
if sound_s<10:
sound_s="0"+str(sound_s)
new_render=str(music_m)+":"+str(music_s)
text=my_font.render(new_render,True,(255,255,255))
text2=my_font.render(sound_render,True,(255,0,0))
screen.blit(bg_img, (0, 0))
screen.blit(play_button, (270, 330))
screen.blit(new_logo,pos)
screen.blit(last_img, (120, 350))
screen.blit(next_img, (420, 350))
screen.blit(text,(500,280))
screen.blit(text2,(440,280))
pygame.display.update()
fpsclock.tick(60)
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neuropol.ttf 0 → 100644
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next.png

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play.png 0 → 100644
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play.png

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stop.png 0 → 100644
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stop.png

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歌曲1.wav 0 → 100644
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歌曲2.wav 0 → 100644
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歌曲3.wav 0 → 100644
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歌曲4.ogg 0 → 100644
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