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Commit
05650597
authored
2 years ago
by
BellCodeEditor
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save project
parent
10cb7d63
c4518l1384p256a14207/wx874046
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1 changed file
with
6 additions
and
3 deletions
my_music.py
my_music.py
View file @
05650597
...
@@ -14,12 +14,11 @@ next_img = pygame.image.load('next.png') # 下一曲按钮
...
@@ -14,12 +14,11 @@ next_img = pygame.image.load('next.png') # 下一曲按钮
logo_img
=
pygame
.
image
.
load
(
'logo.png'
)
# 下一曲按钮
logo_img
=
pygame
.
image
.
load
(
'logo.png'
)
# 下一曲按钮
my_font
=
pygame
.
font
.
Font
(
"neuropol.ttf"
,
18
)
my_font
=
pygame
.
font
.
Font
(
"neuropol.ttf"
,
18
)
sound_length
=
0
sound_length
=
0
sound_render
=
0
music_list
=
[]
music_list
=
[]
path
=
"C:
\\
Users
\\
Administrator
\\
Desktop
\\
test"
path
=
"C:
\\
Users
\\
Administrator
\\
Desktop
\\
test"
filelist
=
os
.
listdir
(
path
)
filelist
=
os
.
listdir
(
path
)
num
=
-
1
num
=
-
1
fpsclock
=
0
fpsclock
=
pygame
.
time
.
Clock
()
for
i
in
filelist
:
for
i
in
filelist
:
if
i
[
-
4
:]
==
".wav"
or
i
[
-
4
:]
==
".ogg"
:
if
i
[
-
4
:]
==
".wav"
or
i
[
-
4
:]
==
".ogg"
:
music_list
.
append
(
i
)
music_list
.
append
(
i
)
...
@@ -90,6 +89,9 @@ while True:
...
@@ -90,6 +89,9 @@ while True:
num
=
0
num
=
0
pygame
.
mixer
.
music
.
load
(
path
+
"
\\
"
+
music_list
[
num
])
pygame
.
mixer
.
music
.
load
(
path
+
"
\\
"
+
music_list
[
num
])
pygame
.
mixer
.
music
.
play
()
pygame
.
mixer
.
music
.
play
()
sound1
=
pygame
.
mixer
.
Sound
(
path
+
"
\\
"
+
music_list
[
num
])
sound_length
=
sound1
.
get_length
()
sound_length
=
int
(
sound_length
)
new_logo
=
pygame
.
transform
.
rotate
(
logo_img
,
angle
)
new_logo
=
pygame
.
transform
.
rotate
(
logo_img
,
angle
)
new_logo
=
pygame
.
transform
.
rotate
(
logo_img
,
angle
)
new_logo
=
pygame
.
transform
.
rotate
(
logo_img
,
angle
)
new_rect
=
new_logo
.
get_rect
(
center
=
(
320
,
200
))
new_rect
=
new_logo
.
get_rect
(
center
=
(
320
,
200
))
...
@@ -107,9 +109,10 @@ while True:
...
@@ -107,9 +109,10 @@ while True:
if
sound_s
<
10
:
if
sound_s
<
10
:
sound_s
=
"0"
+
str
(
sound_s
)
sound_s
=
"0"
+
str
(
sound_s
)
new_render
=
str
(
music_m
)
+
":"
+
str
(
music_s
)
new_render
=
str
(
music_m
)
+
":"
+
str
(
music_s
)
sound_render
=
str
(
music_m
)
+
":"
+
str
(
music_s
)
text
=
my_font
.
render
(
new_render
,
True
,(
255
,
255
,
255
))
text
=
my_font
.
render
(
new_render
,
True
,(
255
,
255
,
255
))
text2
=
my_font
.
render
(
sound_render
,
True
,(
255
,
0
,
0
))
text2
=
my_font
.
render
(
sound_render
,
True
,(
255
,
0
,
0
))
screen
.
blit
(
bg_img
,
(
0
,
0
))
screen
.
blit
(
bg_img
,
(
0
,
0
))
screen
.
blit
(
play_button
,
(
270
,
330
))
screen
.
blit
(
play_button
,
(
270
,
330
))
screen
.
blit
(
new_logo
,
pos
)
screen
.
blit
(
new_logo
,
pos
)
...
...
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