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  • pygame_lesson6_diy4
  • my_music.py
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  • BellCodeEditor's avatar
    save project · b24d808c
    BellCodeEditor committed 3 years ago
    b24d808c
my_music.py 4.72 KB
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import pygame
from pygame import locals
import os

pygame.init()  # 初始化
# 创建窗口
screen = pygame.display.set_mode((640, 480))
# 载入图片、资源
bg_img = pygame.image.load('background.png')  # 背景图
play_img = pygame.image.load('play.png')  # 播放按钮
stop_img = pygame.image.load('stop.png')  # 暂停按钮
last_img = pygame.image.load('last.png')  # 上一曲按钮
next_img = pygame.image.load('next.png')  # 下一曲按钮
logo_img = pygame.image.load('logo.png')  # 下一曲按钮
basic_font = pygame.font.Font('neuropol.ttf',14)

music_list = []
path = "C:\\Users\\Administrator\\Desktop\\text"
filelist = os.listdir(path)
num = -1

for i in filelist:
    if i[-4:] == ".wav" or i[-4:] == ".ogg":
        music_list.append(i)
volume = 0.2
pygame.mixer.music.set_volume(volume)  # 初始播放音量
click = 0
play_button = stop_img
angle = 0
#new_rect = 0

while True:
    for event in pygame.event.get():
        if event.type == locals.QUIT:
            exit()
        # 按键,控制声音大小
        if event.type == locals.KEYDOWN:
            if event.key == locals.K_w:
                volume += 0.1
                if volume > 1:
                    volume = 1
                pygame.mixer.music.set_volume(volume)
            if event.key == locals.K_s:
                volume -= 0.1
                if volume < 0:
                    volume = 0
                pygame.mixer.music.set_volume(volume)

        if event.type == locals.MOUSEBUTTONDOWN:
            if event.button == 1:  # 左击
                x, y = event.pos
                if x > 270 and x < 370 and y > 350 and y < 450: # 播放按钮
                    click += 1
                    if click % 2 == 0:
                        play_button = stop_img
                        pygame.mixer.music.unpause()
                    else:
                        play_button = play_img
                        pygame.mixer.music.pause()

                if x > 420 and x < 520 and y > 350 and y < 400:     # 下一曲
                    num += 1
                    if num > len(music_list) - 1:
                        num = 0
                    pygame.mixer.music.load(path + "\\" + music_list[num])
                    pygame.mixer.music.play()
                    play_button = stop_img
                    if click % 2 == 0:
                        click += 2
                    else:
                        click += 1
                    music1 = pygame.mixer.Sound(path + "//" + music_list[num])
                    music_length = music1.get_length()
                    music_length = int(music_length)

                if x > 120 and x < 220 and y > 350 and y < 400:     # 上一曲
                    num -= 1
                    if num < 0:
                        num = len(music_list) - 1
                    pygame.mixer.music.load(path + "\\" + music_list[num])
                    pygame.mixer.music.play()

                    play_button = stop_img
                    if click % 2 == 0:
                        click += 2
                    else:
                        click += 1
                    music1 = pygame.mixer.Sound(path + "//" + music_list[num])
                    music_length = music1.get_length()
                    music_length = int(music_length)
                    
    if pygame.mixer.music.get_busy() == False:
        num += 1
        if num > len(music_list)-1:
            num = 0
        pygame.mixer.music.load(path + "\\" + music_list[num])
        pygame.mixer.music.play()
        music1 = pygame.mixer.Sound(path + "//" + music_list[num])
        music_length = music1.get_length()
        music_length = int(music_length)
    play_time = pygame.mixer.music.get_pos()
    play_time = int(play_time/1000)
        
    play_m = play_time//60
    play_s = play_time%60
    if play_s < 10:
        play_s = "0"+str(play_s)
    info = str(play_m) + ":" + str(play_s)

    music_m = music_length//60
    music_s = music_length%60
    if music_s < 10:
        music_s = "0"+str(music_s)
    info2 = str(music_m) + ":" + str(music_s)

    new_logo = pygame.transform.rotate(logo_img,angle)
    newRect = new_logo.get_rect(center=(320,200))
    pos = (newRect[0],newRect[1])
    if play_button == stop_img:
        angle += 1

    # 绘制画面
    screen.blit(bg_img, (0, 0))      # 填充背景
    screen.blit(play_button, (270, 330))   # 暂停按钮
    screen.blit(new_logo, pos)    # 中间logo图
    screen.blit(last_img, (120, 350))   # 上一曲
    screen.blit(next_img, (420, 350))   # 下一曲 

    scoreSurf = basic_font.render(info,True,(123,19,219))
    screen.blit(scoreSurf,(120,440))    
    scoreSurf2 = basic_font.render("/" + info2,True,(2,33,231))
    screen.blit(scoreSurf2,(170,440))

    
        # 刷新画面
    pygame.display.update()