my_music.py
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import pygame
from pygame import locals
pygame.init() # 初始化
# 创建窗口
screen = pygame.display.set_mode((640, 480))
# 载入图片、资源
bg_img = pygame.image.load('background.png') # 背景图
play_img = pygame.image.load('play.png') # 播放按钮
stop_img = pygame.image.load('stop.png') # 暂停按钮
last_img = pygame.image.load('last.png') # 上一曲按钮
next_img = pygame.image.load('next.png') # 下一曲按钮
logo_img = pygame.image.load('logo.png') # 中间logo
pygame.mixer.music.load('test.wav')
volume=0.2
a=0
b=stop_img
pygame.mixer.music.set_volume(volume)
a=pygame.font.Font("neuropol.ttf",16)
while True:
for event in pygame.event.get():
if event.type==locals.QUIT:
exit()
if event.type==locals.KEYDOWN:
if event.key==locals.K_UP:
volume+=0.1
if volume>1:
volume=1
pygame.mixer.music.set_volume(volume)
if event.key==locals.K_DOWN:
volume-=0.1
if volume<0:
volume=0
pygame.mixer.music.set_volume(volume)
if event.type==locals.MOUSEBUTTONDOWN:
a+=1
if a%2==0:
pygame.mixer.music.unpause()
b=stop_img
else :
pygame.mixer.music.pause()
b=play_img
if pygame.mixer.music.get_busy()==False:
pygame.mixer.music.play()
play_time=pygame.mixer.music.get_pos()
play_time=int(play_time/1000)
play_s=play_time//60
play_m=play_time%60
info=str(play_s)+str(play_m)
# 绘制画面
screen.blit(bg_img, (0, 0)) # 填充背景
screen.blit(b, (270, 330)) # 暂停按钮
screen.blit(logo_img, (170, 60)) # 中间logo图
screen.blit(last_img, (120, 350)) # 上一曲
screen.blit(next_img, (420, 350)) # 下一曲
b=a.render(info,true,(255,255,255))
screen.blit(b,120,440)
# 刷新画面
pygame.display.update()