my_music.py
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import pygame
from pygame import locals
import os
pygame.init()
fpsclock=pygame.time.Clock();fpsclock.tick(100)
screen = pygame.display.set_mode((640, 480))
bg_img = pygame.image.load('background.png') # 背景图
play_img = pygame.image.load('play.png') # 播放按钮
stop_img = pygame.image.load('stop.png') # 暂停按钮
last_img = pygame.image.load('last.png') # 上一曲按钮
next_img = pygame.image.load('next.png') # 下一曲按钮
logo_img = pygame.image.load('logo.png') # 下一曲按钮
my_font = pygame.font.Font("neuropol.ttf",20)
music_list = []
path = "C:\\Users\\Administrator\\Desktop\\新建文件夹"
filelist = os.listdir(path)
num = -1
for i in filelist:
if i[-4:] == ".wav" or i[-4:] == ".ogg":
music_list.append(i)
volume = 0.2
pygame.mixer.music.set_volume(volume)
click = 0
play_button = stop_img
angle = 0
while True:
for event in pygame.event.get():
if event.type == locals.QUIT:
exit()
if event.type == locals.KEYDOWN:
if event.key == locals.K_w:
volume += 0.1
if volume > 1:
volume = 1
pygame.mixer.music.set_volume(volume)
if event.key == locals.K_s:
volume -= 0.1
if volume < 0:
volume = 0
pygame.mixer.music.set_volume(volume)
if event.type == locals.MOUSEBUTTONDOWN:
if event.button == 1:
x, y = event.pos
if x > 270 and x < 370 and y > 350 and y < 450:
click += 1
if click % 2 == 0:
play_button = stop_img
pygame.mixer.music.unpause()
else:
play_button = play_img
pygame.mixer.music.pause()
if x > 420 and x < 520 and y > 350 and y < 400:
num += 1
if num > len(music_list) - 1:
num = 0
pygame.mixer.music.load(path + "\\" + music_list[num])
pygame.mixer.music.play()
play_button = stop_img
if click % 2 == 0:
click += 2
else:
click += 1
sound1=pygame.mixer.Sound(path + "\\" + music_list[num])
sound_length=sound1.get_length()
sound_length=int(sound_length)
if x > 120 and x < 220 and y > 350 and y < 400:
num -= 1
if num < 0:
num = len(music_list) - 1
pygame.mixer.music.load(path + "\\" + music_list[num])
pygame.mixer.music.play()
play_button = stop_img
if click % 2 == 0:
click += 2
else:
click += 1
sound1=pygame.mixer.Sound(path + "\\" + music_list[num])
sound_length=sound1.get_length()
sound_length=int(sound_length)
if pygame.mixer.music.get_busy() == False:
num += 1
if num > len(music_list)-1:
num = 0
pygame.mixer.music.load(path + "\\" + music_list[num])
pygame.mixer.music.play()
sound1=pygame.mixer.Sound(path + "\\" + music_list[num])
sound_length=sound1.get_length()
sound_length=int(sound_length)
new_logo = pygame.transform.rotate(logo_img, angle)
new_rect=new_logo.get_rect(center=(320,200))
pos=(new_rect[0],new_rect[1])
if play_button==stop_img:
angle += 1
play_time=pygame.mixer.music.get_pos()
mmm=(play_time//1000)//60
sss=(play_time//1000)%60
new_render=str(mmm)+':'+str(sss)
sound_s=sound_length%60
sound_m=sound_length//60
if sound_s<10:
sound_s="0"+str(sss)
new_render2=str(sound_m)+':'+str(sound_s)
ttt=my_font.render(new_render,True,(0,0,0))
ttt2=my_font.render(new_render2,True,(0,0,0))
screen.blit(bg_img, (0, 0))
screen.blit(play_button, (270, 330))
screen.blit(new_logo,pos)
screen.blit(last_img, (120, 350))
screen.blit(next_img, (420, 350))
screen.blit(ttt,(0,0))
screen.blit(ttt2,(60,0))
pygame.display.update()
fpsclock.tick(100)