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  • pygame_lesson6_diy4
  • my_music.py
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  • BellCodeEditor's avatar
    save project · 8e7135e4
    BellCodeEditor committed 3 years ago
    8e7135e4
my_music.py 4.22 KB
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import pygame
from pygame import locals
import os

pygame.init()  # 初始化
# 创建窗口
screen = pygame.display.set_mode((640, 480))
# 载入图片、资源
bg_img = pygame.image.load('background.png')  # 背景图
play_img = pygame.image.load('play.png')  # 播放按钮
stop_img = pygame.image.load('stop.png')  # 暂停按钮
last_img = pygame.image.load('last.png')  # 上一曲按钮
next_img = pygame.image.load('next.png')  # 下一曲按钮
logo_img = pygame.image.load('logo.png')  # 下一曲按钮
basic_font=pygame.font.Font('neuropol.ttf',14)
angle=0
music_list = []
path = "C:\\Users\\Administrator\\Desktop\\text"
filelist = os.listdir(path)
num = -1
for i in filelist:
    if i[-4:] == ".wav" or i[-4:] == ".ogg":
        music_list.append(i)
volume = 0.2
pygame.mixer.music.set_volume(volume)  # 初始播放音量
click = 0
play_button = stop_img

while True:
    for event in pygame.event.get():
        if event.type == locals.QUIT:
            exit()
        # 按键,控制声音大小
        if event.type == locals.KEYDOWN:
            if event.key == locals.K_w:
                volume += 0.1
                if volume > 1:
                    volume = 1
                pygame.mixer.music.set_volume(volume)
            if event.key == locals.K_s:
                volume -= 0.1
                if volume < 0:
                    volume = 0
                pygame.mixer.music.set_volume(volume)

        if event.type == locals.MOUSEBUTTONDOWN:
            if event.button == 1:  # 左击
                x, y = event.pos
                if x > 270 and x < 370 and y > 350 and y < 450: # 播放按钮
                    click += 1
                    if click % 2 == 0:
                        play_button = stop_img
                        pygame.mixer.music.unpause()
                    else:
                        play_button = play_img
                        pygame.mixer.music.pause()
                if x > 420 and x < 520 and y > 350 and y < 400:     # 下一曲
                    num += 1
                    if num > len(music_list) - 1:
                        num = 0
                    pygame.mixer.music.load(path + "\\" + music_list[num])
                    pygame.mixer.music.play()
                    play_button = stop_img
                    if click % 2 == 0:
                        click += 2
                    else:
                        click += 1

                if x > 120 and x < 220 and y > 350 and y < 400:     # 上一曲
                    num -= 1
                    if num < 0:
                        num = len(music_list) - 1
                    pygame.mixer.music.load(path + "\\" + music_list[num])
                    pygame.mixer.music.play()
                    play_button = stop_img
                    if click % 2 == 0:
                        click += 2
                    else:
                        click += 1

    if pygame.mixer.music.get_busy() == False:
        num += 1
        if num > len(music_list)-1:
            num = 0
        pygame.mixer.music.load(path + "\\" + music_list[num])
        pygame.mixer.music.play()
    new_logo=pygame.transform.rotate(logo_img,angle)
    newRect=new_logo.get_rect(center=(320,200))
    pot=(newRect[0],newRect[1])
    if play_button==stop_img:
        angle+=1
    music1=pygame.mixer.Sound(path+'\\'+music_list[num])
    music_length=music1.get_length()
    music_length=int(music_length)

    playtime=pygame.mixer.music.get_pos()
    playtime=int(playtime/1000)
    play_m=playtime // 60
    play_s=playtime % 60
    if play_s<10:
        play_s='0'+str(play_s)
    info=str(play_m)+':'+str(play_s)

    music_m=music_length//60
    music_s=music_length%60
    if music_s<10:
        music_s='0'+str(music_s)
    info2=str(music_m)+':'+str(music_s)
    # 绘制画面
    screen.blit(bg_img, (0, 0))      # 填充背景
    screen.blit(play_button, (270, 330))   # 暂停按钮
    screen.blit(new_logo, pot)    # 中间logo图
    screen.blit(last_img, (120, 350))   # 上一曲
    screen.blit(next_img, (420, 350))   # 下一曲
    scoreSurf=basic_font.render(info,True,(255,255,255))
    screen.blit(scoreSurf,(120,440))
    scoreSurf2=basic_font.render('/'+info2,True,(0,0,0))
    screen.blit(scoreSurf2,(170,440))

    # 刷新画面
    pygame.display.update()