my_music.py
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import pygame
from pygame import locals
import os
from pygame.mixer import Sound
pygame.init() # 初始化
# 创建窗口
screen = pygame.display.set_mode((640, 480))
# 载入图片、资源
bg_img = pygame.image.load('background.png') # 背景图
play_img = pygame.image.load('play.png') # 播放按钮
stop_img = pygame.image.load('stop.png') # 暂停按钮
last_img = pygame.image.load('last.png') # 上一曲按钮
next_img = pygame.image.load('next.png') # 下一曲按钮
logo_img = pygame.image.load('logo.png') # 下一曲按钮
FPS=pygame.time.Clock()
FPS.tick(60)
music_list = []
path = "C:\\Users\\EDZ\\Desktop\\text"
filelist = os.listdir(path)
num = -1
for i in filelist:
if i[-4:] == ".wav" or i[-4:] == ".ogg":
music_list.append(i)
volume = 0.2
pygame.mixer.music.set_volume(volume) # 初始播放音量
click = 0
play_button = stop_img
a=0
while True:
pos=[]
new_logo=pygame.transform.rotate(logo_img,a)
pos=new_logo.get_rect(center=(320,200))
pos1=pos[0:2]
if click%2==0:
a=a+1
for event in pygame.event.get():
if event.type == locals.QUIT:
exit()
# 按键,控制声音大小
if event.type == locals.KEYDOWN:
if event.key == locals.K_w:
volume += 0.1
if volume > 1:
volume = 1
pygame.mixer.music.set_volume(volume)
if event.key == locals.K_s:
volume -= 0.1
if volume < 0:
volume = 0
pygame.mixer.music.set_volume(volume)
if event.type == locals.MOUSEBUTTONDOWN:
if event.button == 1: # 左击
x, y = event.pos
if x > 270 and x < 370 and y > 350 and y < 450: # 播放按钮
click += 1
if click % 2 == 0:
play_button = stop_img
pygame.mixer.music.unpause()
new_logo=pygame.transform.rotate(logo_img,a)
db=pygame.mixer.Sound(music_list[num])
pygame.mixer_music.play
db1=db.get_length()
else:
play_button = play_img
pygame.mixer.music.pause()
if x > 420 and x < 520 and y > 350 and y < 400: # 下一曲
num += 1
if num > len(music_list) - 1:
num = 0
pygame.mixer.music.load(path + "\\" + music_list[num])#加载
pygame.mixer.music.play()#播放
play_button = stop_img
if click % 2 == 0:
click += 2
else:
click += 1
db=pygame.mixer.Sound(music_list[num])
pygame.mixer_music.play
db1=db.get_length()
if x > 120 and x < 220 and y > 350 and y < 400: # 上一曲
num -= 1
if num < 0:
num = len(music_list) - 1
pygame.mixer.music.load(path + "\\" + music_list[num])
pygame.mixer.music.play()
play_button = stop_img
if click % 2 == 0:
click += 2
else:
click += 1
if pygame.mixer.music.get_busy() == False:
num += 1
if num > len(music_list)-1:
num = 0
pygame.mixer.music.load(path + "\\" + music_list[num])
pygame.mixer.music.play()
db=pygame.mixer.Sound(music_list[num])
pygame.mixer_music.play
db1=db.get_length()
# print(db)
bo=pygame.mixer_music.get_pos()
py=int(bo/1000)
py_m=py//60
py_n=py%60
if py_n<10:
py_n="0"+str(py_n)
info=str(py_m)+":"+str(py_n)
#print("现在播放:"+info)
my_font=pygame.font.Font("neuropol.ttf",10)
t=my_font.render(info,True,(0,0,0))
db1=int(db1)
db1=str(db1)
db2="/"+db1
t1=my_font.render(db2,True,(0,0,0))
# 绘制画面
# new_logo=pygame.transform.rotate(logo_img,a)
# a=a+1
# pos=[]
# pos=new_logo.get_rect(center=(320,200))
# pos1=pos[0:2]
# db=pygame.mixer.Sound(click)
# pygame.mixer_music.play
# db.get_length()
screen.blit(bg_img, (0, 0)) # 填充背景
screen.blit(play_button, (270, 330)) # 暂停按钮
screen.blit(new_logo, pos1) # 中间logo图
screen.blit(last_img, (120, 350)) # 上一曲
screen.blit(next_img, (420, 350)) # 下一曲
screen.blit(t,(120,450))
screen.blit(t1,(155,450))
# 刷新画面
pygame.display.update()