Commit 8810bf8c by BellCodeEditor

save project

parent 0eda20b2
Showing with 29 additions and 15 deletions
...@@ -28,7 +28,7 @@ volume = 0.2 ...@@ -28,7 +28,7 @@ volume = 0.2
pygame.mixer.music.set_volume(volume) # 初始播放音量 pygame.mixer.music.set_volume(volume) # 初始播放音量
click = 0 click = 0
play_button = stop_img play_button = stop_img
angle=0
while True: while True:
for event in pygame.event.get(): for event in pygame.event.get():
if event.type == locals.QUIT: if event.type == locals.QUIT:
...@@ -61,13 +61,15 @@ while True: ...@@ -61,13 +61,15 @@ while True:
num += 1 num += 1
if num > len(music_list) - 1: if num > len(music_list) - 1:
num = 0 num = 0
pygame.mixer.music.load(path + "\\" + music_list[num]) pygame.mixer.music.load(path+'\\'+music_list[mum])
pygame.mixer.music.play() pygame.mixer.music.play()
play_button = stop_img play_button=stop_img
if click % 2 == 0: click=0
click += 2
else: music1=pygame.mixer.music.load(path + "\\" + music_list[num])
click += 1 music_length=music1.get_length()
music_length=int(music_length)
if x > 120 and x < 220 and y > 350 and y < 400: # 上一曲 if x > 120 and x < 220 and y > 350 and y < 400: # 上一曲
num -= 1 num -= 1
...@@ -76,10 +78,11 @@ while True: ...@@ -76,10 +78,11 @@ while True:
pygame.mixer.music.load(path + "\\" + music_list[num]) pygame.mixer.music.load(path + "\\" + music_list[num])
pygame.mixer.music.play() pygame.mixer.music.play()
play_button = stop_img play_button = stop_img
if click % 2 == 0: click=0
click += 2 music1=pygame.mixer.music.load(path + "\\" + music_list[num])
else: music_length=music1.get_length()
click += 1 music_length=int(music_length)
if pygame.mixer.music.get_busy() == False: if pygame.mixer.music.get_busy() == False:
num += 1 num += 1
...@@ -87,14 +90,24 @@ while True: ...@@ -87,14 +90,24 @@ while True:
num = 0 num = 0
pygame.mixer.music.load(path + "\\" + music_list[num]) pygame.mixer.music.load(path + "\\" + music_list[num])
pygame.mixer.music.play() pygame.mixer.music.play()
muisc1=pygame.mixer.Sound(path + "\\" + music_list[num])
music_length=muisc1.get_length()
music_length=int(music_length)
play_time=pygame.mixer.music.get_pos() play_time=pygame.mixer.music.get_pos()
play_time=int(play_time/1000) play_time=int(play_time/1000)
play_m=play_time//60 play_m=play_time//60
play_s=play_time%60 play_s=play_time%60
info =str(play_m)+':'+str(play_s) if play_s<10:
play_s='0'+str(play_s)
info=str(play_m)+':'+str(play_s)
music_m=music_length//60
music_s=music_length%60
if music_s<10:
music_s='0'+str(music_s)
info2 =str(music_m)+':'+str(music_s)
new_logo=pygame.transform.rotate(logo_img,angle) new_logo=pygame.transform.rotate(logo_img,angle)
...@@ -114,5 +127,6 @@ while True: ...@@ -114,5 +127,6 @@ while True:
# 刷新画面 # 刷新画面
scoreSurf=basic_font.render(info,True,(255,255,255)) scoreSurf=basic_font.render(info,True,(255,255,255))
screen.blit(scoreSurf,(120,440)) screen.blit(scoreSurf,(120,440))
scoreSurf2=basic_font.render('/'+info2,True,(0,0,0))
screen.blit(scoreSurf2,(170,440))
pygame.display.update() pygame.display.update()
\ No newline at end of file
FPS.tick(10000000000000000000000000000000000000000000000000000000000000)
\ No newline at end of file
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