diff --git a/my_music.py b/my_music.py
index c9cba68..b9d2b78 100644
--- a/my_music.py
+++ b/my_music.py
@@ -28,7 +28,7 @@ volume = 0.2
 pygame.mixer.music.set_volume(volume)  # 初始播放音量
 click = 0
 play_button = stop_img
-
+angle=0
 while True:
     for event in pygame.event.get():
         if event.type == locals.QUIT:
@@ -61,13 +61,15 @@ while True:
                     num += 1
                     if num > len(music_list) - 1:
                         num = 0
-                    pygame.mixer.music.load(path + "\\" + music_list[num])
+                    pygame.mixer.music.load(path+'\\'+music_list[mum])
                     pygame.mixer.music.play()
-                    play_button = stop_img
-                    if click % 2 == 0:
-                        click += 2
-                    else:
-                        click += 1
+                    play_button=stop_img
+                    click=0
+
+                    music1=pygame.mixer.music.load(path + "\\" + music_list[num])
+                    music_length=music1.get_length()
+                    music_length=int(music_length)
+
 
                 if x > 120 and x < 220 and y > 350 and y < 400:     # 上一曲
                     num -= 1
@@ -76,10 +78,11 @@ while True:
                     pygame.mixer.music.load(path + "\\" + music_list[num])
                     pygame.mixer.music.play()
                     play_button = stop_img
-                    if click % 2 == 0:
-                        click += 2
-                    else:
-                        click += 1
+                    click=0
+                    music1=pygame.mixer.music.load(path + "\\" + music_list[num])
+                    music_length=music1.get_length()
+                    music_length=int(music_length)
+                   
 
     if pygame.mixer.music.get_busy() == False:
         num += 1
@@ -87,14 +90,24 @@ while True:
             num = 0
         pygame.mixer.music.load(path + "\\" + music_list[num])
         pygame.mixer.music.play()
-
+        muisc1=pygame.mixer.Sound(path + "\\" + music_list[num])
+        music_length=muisc1.get_length()
+        music_length=int(music_length)
 
     play_time=pygame.mixer.music.get_pos()
     play_time=int(play_time/1000)
 
     play_m=play_time//60
     play_s=play_time%60
-    info =str(play_m)+':'+str(play_s)
+    if play_s<10:
+        play_s='0'+str(play_s)
+    info=str(play_m)+':'+str(play_s)
+
+    music_m=music_length//60
+    music_s=music_length%60
+    if music_s<10:
+        music_s='0'+str(music_s)
+    info2 =str(music_m)+':'+str(music_s)
 
 
     new_logo=pygame.transform.rotate(logo_img,angle)
@@ -114,5 +127,6 @@ while True:
     # 刷新画面
     scoreSurf=basic_font.render(info,True,(255,255,255))
     screen.blit(scoreSurf,(120,440))
-    pygame.display.update()
-    FPS.tick(10000000000000000000000000000000000000000000000000000000000000)
\ No newline at end of file
+    scoreSurf2=basic_font.render('/'+info2,True,(0,0,0))
+    screen.blit(scoreSurf2,(170,440))
+    pygame.display.update()
\ No newline at end of file